Door Master/Fighdor (5e Subclass)

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Door Master(Fighdoor) (5e Subclass)[edit]

Once in a while the great hall of doors reaches out to the common realm and selects a fighter to hold the door and bring glory to the realm of doors.

Martial Subclass- Door Master[edit]

Door Master[edit]

Starting at 3rd level you can use your door to deflect strikes that would kill others.

While you are wielding a door, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.

Door Proficiency[edit]

At 3rd level you can proficiently wield doors, doors do 1d10 bludgeoning (Heavy, reach, two-handed).

Door Points[edit]

When you choose this subclass at 3rd level you can attune to a door filling it with a soul from the door realm.

The soul within assists you in combat maneuvers.

You have 4 door points, at 7th level you have 6 door points, at 15th level you have 8 door points.

You regain all door points by taking a long rest.

Maneuver save DC = 8 + proficiency bonus + strength or dexterity (your choice).

Knock Knock[edit]

At 3rd level, you may use one of three maneuvers on your turn against a creature you attack.

  • Peephole. Using one door point before you make and attack, the soul of the door allows you to briefly see into the mind of your foe, they must make a wisdom saving throw or you gain advantage on attack rolls against them until your next turn.
  • Fear. Using one door point when you hit a creature, the soul of the door pierces the mind of your foe, they must make a wisdom saving throw or become frightened of you until the end of your next turn.
  • Vengeance. Using one door point when you hit a creature, the soul of the door narrows the mind of your foe onto you. They must make a wisdom saving throw or until your next turn the target has disadvantage against attack rolls made against targets other than you.

Door Master Spellcasting[edit]

At 7th level, you gain the ability to cast spells through your door. Spell save DC = 8 + your proficiency bonus + wisdom modifier.

Spell Slots per fighter level
lv7 lv10 lv15 lv18
Arcane Lock & Knock 2 3 3 4
Dimension Door & Banishment 0 1 2 3
Arcane Gate 0 0 1 1
Demiplane 0 0 0 1

Who's There?[edit]

At 10th level, you may use one of three maneuvers as a reaction to an enemy's attack.

  • Over Here. You may spend one door point when an ally within 10ft is attacked, single-target melee attack or ranged attack. The soul of your door confuses the creature, they must make a Wisdom saving throw or redirect the attack to you.
  • FBI! OPEN UP! When a creature within your reach hits an ally you may spend one door point to make a single melee attack against them.
  • BOO! When an ally within 20ft is hit you may spend one door point to take the dash action, only moving towards your ally.

Improved Door Master[edit]

At 15th level, damage reduction from Door Master is now 6 and it now reduces damage from magical weapons.


At 18th level, you may choose one of three permanent buffs.

  • The Steel Door. Gain +2 to your AC.
  • The Spiked Door. Your door now does 1d12 piercing damage.
  • The Black Door. Creatures within 20ft that can be frightened & can see you have disadvantage on attack rolls and saving throws while you are in their line of sight.

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