Dolphin Hollow (Soul Society Supplement)
Dolphin Hollow[edit]
Medium undead (Hollow), chaotic evil Armor Class 13 (Natural Armor)
Saving Throws Dex +5, Con +5 Reiryoku. The Dolphin Hollow has 15 Reiryoku. Every time it uses Reiryoku it is spent. The Wolf Hollow regains all Reiryoku lost on a short or long rest. Siege Monster. The Dolphin Hollow deals twice as much damage to objects and structures. Echolocation. The Dolphin Hollow cannot benefit from his Blindsight while deafened. Soul Devourer. Whenever the Dolphin Hollow reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago. When a soul is devoured this way, they are killed outright and cannot be revived unless the Dolphin Hollow is killed by a zanpakuto. Soul Separator. As part of hitting a creature that's not on soul form, the Dolphin Hollow can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious. This only works if the creatures' reiatsu level is lower than 1. Hollow Regeneration. While the Dolphin Hollow is in the Hueco Mundo plane, it regains 2 (1d4) hit points at the beginning of every minute that passes. Crusher. Once per turn, when the Dolphin Hollow hits a creature with an attack that deals bludgeoning damage, it can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than the Dolphin Hollow. Also, when the Dolphin Hollow scores a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. ACTIONSTail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. On a critical hit, the creature is knocked prone. Garganta (10 reiryoku). The Dolphin Hollow can open a portal between dimensions, sending itself to Hueco Mundo. If it does not move 5 feet or lose concentration, it is transported to any location it can visualize in Hueco Mundo or a random location on the plane, or to the last place it has used Garganta, at the beginning of its next turn. If the Dolphin Hollow is already within Hueco Mundo, this portal instead works as if it were the gate spell, minus that it cannot pull a creature through the gate.
|
The Dolphin Hollow has 3 mutations: Winged Hollow, Evolved Flight, Tail Shaker.
The Dolphin Hollow's reiatsu level is 3.
Invisible Force. The Dolphin Hollow is considered invisible to creatures without the Spiritual Awareness feature. Spiritual Awareness. The Dolphin Hollow can see creatures with the Invisible Force feature. Body Traits. The Dolphin Hollow has the following body traits: Echolocation, Darkvision.
Weapon Feats. Crusher. |
Back to Main Page → 5e Homebrew → Campaign Settings → Soul Society → Bestiary → Dolphin Hollow