Divine Warrior (3.5e Prestige Class)
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Divine warriors are usually clerics or mystics who want to have a stronger connection to their deity or alignment and most often use weapons rather than spells in combat. They are rebellious and often don't work well with others due to their innate desire to prove they are independent. A good divine warrior is anti-authority and burdening people with laws, but is more against evil and hurting others. An evil divine warrior is anti-government and restricting criminal activity, but is more against good and helping others.
Abilities: Divine warriors have the combined abilities of the holy liberator's aura, detect, and smite, the contemplative's divine health and body, and a few more unique powers such as flight and blessed weapons.
Hit Die: d8.
To qualify to become an divine warrior, a character must fulfill all the following criteria.
- Alignment: Any Chaotic
- Special: Must have had an experience that made her want to fight against authority.
The Divine Warrior’s class skills are the same as her previous class (or classes).
Skill Points at Each Level: 2 + Int modifier.
|Saving Throws||Special||Spells per Day|
|1st||+0||+0||+0||+0||Aura, Detect, Smite 1/day||+1 level of existing divine spellcasting class|
|2nd||+1||+1||+1||+1||Bonus Domain, Miraculous Health||+1 level of existing divine spellcasting class|
|3rd||+2||+2||+2||+2||Blessed Weapon, Favored Weapon +1||+1 level of existing divine spellcasting class|
|4th||+2||+3||+3||+3||+1 level of existing divine spellcasting class|
|5th||+3||+3||+3||+3||Smite 2/day||+1 level of existing divine spellcasting class|
|6th||+4||+4||+4||+4||Favored Weapon +2||+1 level of existing divine spellcasting class|
|7th||+5||+4||+4||+4||+1 level of existing divine spellcasting class|
|8th||+5||+5||+5||+5||+1 level of existing divine spellcasting class|
|9th||+6||+5||+5||+5||Favored Weapon +3||+1 level of existing divine spellcasting class|
|10th||+7||+6||+6||+6||Greater Weapon Focus, Smite 3/day||+1 level of existing divine spellcasting class|
Weapon and Armor Proficiency: Divine warriors gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At every other divine warrior level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever divine spellcasting class in which she could cast 2nd-level spells before she added the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one divine spellcasting class in which she could cast 2nd-level spells before she became a divine warrior, she must decide to which class she adds each level of Divine Warrior for the purpose of determining spells per day.
Deity's Favored Weapon: If a divine warrior does not worship a deity, she may choose any weapon that she has the weapon focus feat for to use instead. She must use the same weapon for all divine warrior abilities that specify a deity's weapon.
Aura: A divine warrior has an aura of her alignment. The power of a divine warrior's aura (see the detect good or detect evil spell) is equal to her Divine Warrior level.
Detect: At will, a divine warrior can use the spell detect good or detect evil, as a spell like ability based on her alignment.
Smite: Once per day, a divine warrior may attempt to smite a creature with one normal melee attack. She adds her charisma bonus (if any) to her attack roll and deals 1 extra point of damage per divine warrior level. If the divine warrior accidentally smites a creature that is not her opposite alignment, the smite has no effect, but the ability is still used up for that day. At 5th level, and at 10th level, the divine warrior may smite one additional time per day, as indicated on Table: The Divine Warrior.
Bonus Domain: At 2nd level, a divine warrior gains an extra domain's spells and abilities.
Miraculous Health: At 2nd level, a divine warrior gains immunity to all diseases, including supernatural and magical diseases and all poisons.
Favored Weapon: A divine warrior treats her deity's weapon as a +1 magic weapon at 3rd level, +2 at 6th level, and +3 at 9th level.
Blessed Weapon: At 3rd level a divine warrior adds 1d6 holy or unholy damage to her deity's weapon based on her alignment.
Greater Weapon Focus: At 10th level, a divine warrior gains the greater weapon focus feat for her deity's weapon even if she does not fulfill the requirements. If she already has that feat, she can choose a different one from the general or fighter feat list.
A divine warrior who willfully becomes part of a lawful order or commits acts that go against her alignment loses all Divine Warrior abilities, but not spells. She may not progress any farther in levels as a Divine Warrior. She regains her abilities and advancement potential if she atones for her violations by acting as her alignment dictates and/or breaking away from the lawful order she was in.