Divine Aldrazian (3.5e Class)

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<-Divine Aldrazian->[edit]

<img link>
By [img src link]

<-general description->.

Making a <-Divine Aldrazian->[edit]

<-Divine Aldrazian are very powerfull spellcaster that have some of the most powerfull spells, though they have one of the lowest hit dice in the game to balance them out, they need a front liner though are some of the most powerfull spell casters in the game often meaning that their is no need for another spell caster in their party ->.

Abilities: <-The Divine Aldrazians are most notable for their abilitie to use multible spell list.->.

Races: Elves and Aldrazian's are common granted others are allowed. (Note: at this time I have yet to make Aldrazian race though I will make in do-course.) <-description of relative likelihood of various races to join this class->.

Alignment: Any <-alignments allowed for this class, or write "Any"->.

Starting Gold: 120gp <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: SImple <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

class="even" class="odd" class="even" class="odd" class="even" class="odd" class="even" class="odd" class="even" class="odd" class="even" class="odd" class="even" class="odd" class="even" class="odd" class="even" class="odd" class="even"
Table: The <-Divine Aldrazian's->

Hit Die: d<-d3->

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +1 +1 <-Aldrazian spells. Illusion Immunity.-> 4 2
2nd +1 +0 +2 <-Their is no Death.-> 5 3 -
3rd +1 +1 +2 <-any class features gained at this level-> 5 3 1
4th +2 +1 +3 <-Bonus Feat-> 5 3 2
5th +2 +2 +4 <-Aldrazian spells. -> 5 4 2 1
6th +3 +2 +4 <-Greater Maximized Magic. -> 5 4 3 2 1
7th +4 +3 +4 <-Natural Order-> 5 4 3 2 2
8th +4 +3 +4 <-Maximized feat.-> 5 4 3 3 2 1
9th +5 +3 +4 <-any class features gained at this level-> 5 5 4 3 2 2 1
10th +5 +4 +4 <-Aldrazian spells. Greater Maximized Magic. -> 5 5 4 3 2 2 2
11th +6 +4 +4 +6 <-any class features gained at this level-> 5 5 4 4 3 3 2 1
12th +6 +5 +4 +7 <-Maximized feat.-> 5 5 4 4 3 2 3 2 1
13th +7 +5 +4 +7 <-any class features gained at this level-> 5 5 5 4 3 2 3 2 1
14th +7 +5 +4 +8 <-any class features gained at this level-> 5 6 5 4 4 3 1 2 1
15th +8 +5 +4 +8 <-Greater Maximized Magic. Bonus feat-> 5 6 5 5 4 2 2 1
16th +8 +5 +4 +9 <-Maximized feat.-> 5 6 5 5 4 3 2 2 1
17th +9 +5 +5 +9 <-any class features gained at this level-> 5 6 6 5 5 4 3 3 3
18th +9 +5 +6 +10 <-any class features gained at this level-> 5 6 6 5 4 3 2 3
19th +10 +6 +6 +11 <-any class features gained at this level-> 6 6 6 6 6 6 5 5 4
20th +10 +6 +6 +12 <-any class features gained at this level-> 7 7 7 7 7 7 7 7 7

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features[edit]

<-fluff about class features->. All of the following are class features of the <-Divine Aldrazian->.

Weapon and Armor Proficiency: All Simple Weapons, Light Armour. <-description of class weapon & armor proficiencies->.


To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<-Greater Maximized Magic-> (Ex): <-At 6th level and again at both 10th and 15th level, you get a Greater Maximized Magic point that recovers after a long rest, when you cast a spell you may expend 1 or more points, if you do you may duplicate the spell. (E.g if you were to cast Fire ball, you may expend one point to cast another fire ball of the same level again without expending a spell slot.->

<-Aldrazian Spells-> (Sp): <-A Divine Aldrazian must Whisper the magic words of her plane of existence each day to prepare her spells. She may choose at level 1, 5 and 10 either the Arcane, Divine and Druid spell list. She may prepare her spells from all the chosen spell list. You may prepare spells equal to your intelligence modifier plus your class level. ->

<-Their is no death-> (Su): <-Beginning at 2nd level, Divine Aldrazians may succeed a failed death saving throw once per long rest. ->

<-Bonus Feats-> (Su): <-At 4th and at 15th level, a Divine Aldrazian may choose a bonus feat. ->

<-Meta Magic Feat-> (Su): <-At 8th, 14th, and again at 16th level, a Divine Aldrazian may choose a meta magic feat. ->

<-Illusions immunity-> (Su): <-Beginning at 1st level, You refuse to believe in Illusions though yourself begin to no longer be able to cast them yourself. You may not use spells under the Illusion school of magic, though you are renitent to the illusion school of magic ->

<-Natural Order->: <-Beginning at 7th level. Each spell slot you use under 5th level can be used as a spell slot higher. ->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-Divine Aldrazians->[edit]

<-If a Divine Aldrazian becomes religious or starts believing in other existences of other realms they lose the ability to level up, and lose half there levels rounded down, they keep what is left of their powers.->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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