Disarmament (3.5e Spell)
From D&D Wiki
|Level:||Sorcerer/Wizard 4, Warmage 4|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Duration:||1 round/4 levels of caster +1 level|
|Saving Throw:||Reflex negates|
A violent stream or cone of magical energy blasts forth from your palm when this spell is cast, wresting the weapons away from those caught in its area of effect. If a creature fails its saving throw all weapons on its person are teleported away to land at the caster’s feet.
Material Component: A small silver sword replica worth at least 100 gp.