Direfolks (3.5e Race)
From D&D Wiki
Despite popular belief, Direfolks live very civilized lives; They live just as any normal man would, but in a little more cramped of spaces. Direfolks love to do anything physical, lest it be working as a blacksmith or fighting wars for fellow man.
The first Direfolks were half-giants that a wizard had tried to change them to humans. They are hairless muscle-bound giants with bone plating on various parts of their bodies. They have plating on their chest, fists, knees, elbow, and the top of their heads. Their bodies are the ones of legends; sculpted from stone as dwarves would say. They are also handsome like an Elf, because of their perfect genome.
Direfolks get along with almost all races, mostly because they usually don't judge.
Often neutral good.
Anywhere a humans or half-giants would live.
Direfolks are usually quite religious, because they are thankful for their truly blessed existence.
Usually strong names like Balthazar, Elaki, or Terra
- +6 Strength +4 Dexterity +4 Charisma; Direfolks are big, built, and handsome
- +2 natural armor bonus to AC from the various bone plating.
- Gain one bonus feat at level 1
- Large –1 penalty to Armor Class, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/10 feet.
- Direfolk base land speed is 40 feet.
- Automatic Languages: Common. Bonus Languages: Any.
- Favored Class: Fighter.
- Level Adjustment: +1
|Middle Age1||Old2||Venerable3||Maximum Age|
|60 years||80 years||120 years||+4d% years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||6’ 4”||+2d12||220 lb.||× (2d6) lb.|
|Female||6’ 1”||+2d12||180 lb.||× (2d6) lb.|