Dire Chicken (4e Creature)

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Dire Chicken[edit]

These completely bald chickens can grow to a meter (3 ft) tall or more. Many have weird spike-like protrusions from their spinal cord.

Dire Chicken
Level 1 Lurker
Small Natural Animal
XP 100
HP 26; Bloodied 13 Initiative +1
AC 15; Fortitude 13, Reflex 13, Will 10 Perception +1
Speed 5, Fly 4 (Clumsy) Low-light
Standard Actions
Basicmelee.png Peck ♦ At-will
Attack: +6 vs AC (one creature); 1d6 + 7 damage
Move Actions
Close.png Feather Flurry ♦ Encounter
Effect: Close blast 3; The blast creates a zone of feather-filled air that lasts until the start of the dire chicken's next turn. Squares in the zone are heavily obscured. The dire chicken may shift its speed and make a stealth check with no penalty for movement.
Skills Stealth +8
Str 10 (+1) Dex 16 (+3) Wis 12 (+1)
Con 14 (+2) Int 2 (-4) Cha 10 (+0)
Alignment Unaligned Languages -
Equipment -

Dire Chicken

Dire Chicken Tactics[edit]

Dire Chickens employ hit-and-run tactics. They surprise unsuspecting PCs by hiding behind corners, pecking their foes once or twice and then running away to hide again.

Dire Chickens feed primarily on plants, insects and rodents. If a Plant or Swarm type enemy is present, a flock of Dire Chickens will focus on that foe first, surrounding the opponent for a feeding frenzy.

Dire Chicken Lore[edit]

A character knows the following information with a successful Nature check.

DC 10: These chickens have been genetically mutated. They harm plants and animals by pecking.

Encounter Groups[edit]

Dire Chickens usually are in groups of 5-7 chickens.

Level 1 Encounter (XP 350)

  • 7 Dire Chickens Level 1 Lurker
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