Dire Borogon (3.5e Creature)

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Dire Borogon[edit]

Size/Type: Huge Psionic animal
Hit Dice: 20d8+6 (96 hp)
Initiative: +2
Speed: 40ft.(4 squares)
Armor Class: 20, touch 5, flat-footed 6
Base Attack/Grapple: +12/+20
Attack: 2d10+9 Claws
Full Attack: 2d10+9 Claws, 1d8+13 Bite
Space/Reach: 5 ft./10 ft.
Special Attacks:
Special Qualities: Mind Sight, Scent Sight
Saves: Fort +7, Ref -1, Will +1
Abilities: Str 38, Dex 8, Con 20, Int 13, Wis 11, Cha 4
Skills:
Feats: track
Environment: mountains
Organization: solitary
Challenge Rating: 12
Treasure: standard
Alignment: always Chaotic Evil
Advancement: 6-18(large)
Level Adjustment: +5
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More information...

Usually appears after a normal borogon is strucked by negative energy, rarely appears in dire form, if so, it is drawn to the party if there is someone with psionic abilities

Retains the basic anatomy of a normal borogon except for the body spikes,and is more like a Tyrannosaurus that is heavily armored in bone plates in almost every single potential weak points. has a bone helmet that covers the entire face except for the nostrils. In exchange for eyesight, its smell is inhanced dramaticly and gains mundane Psionic abilities as well as immunity against ice magic and bludgeon weapons. Speaks draconic and is slightly smarter than a human.

Combat[edit]

Uses claws, horns, and mouth to attack

Mind Sight (Ps): by manipulating its psionic energy, a Dire Borogon can sense the location of prey

Scent Sight (Ex): Uses smell to make out its enviroment and to locate its foe's current position


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