Devil May Cry (5e Campaign Setting)

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Devil May Cry[edit]

The world was born from darkness. Unending darkness. A crucible of chaos. But even to that primordial existence there came a ray of light. The universe was eventually split in two. The darkness became the realm of demons... and the light became the domain of mortals. The two worlds existed together for what seemed like an eternity. But one day the lord of the dark world said... "These realms were once united, so why not rule them as one?" From that era forward, the dark fought to control the light, and the light struggled to defy the dark.

Devils and devil hunters alike, we welcome you to the Devil May Cry campaign setting. Most aspects can be used individually and/or modified at the DMs discretion, this is simply meant as a guide for converting certain aspects and mechanics from the universe of DMC to the realm of the 5th Edition D&D Tabletop.

Campaign Setting Information[edit]

Player's Guide

Creating a Character
In conjunction with the 5e handbook, this is meant as a guide to creating characters with the setting-specific classes and races, as well as any adaptations of base races and classes.
Equipment
The weapons, items, and other knick-knacks of the Devil May Cry universe.

World of Devil May Cry

Cosmology
Information on the demon and human realms.
Locales
The different locations featured in Devil May Cry media.
Bestiary
The human, and not-so-human, creatures your players can hunt or hunt with.

Dungeon Master's Guide

Variant Rules
Optional rules for campaigns using the Devil May Cry setting.



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