Devil Hunter (3.5e Class)
From D&D Wiki
- 1 Devil Hunter
- 1.1 Making a Devil Hunter
- 1.2 Campaign Information
A Class of those who have devoted their lives to hunting devils. They will stop at nothing to destroy Hellions, and sacrifice everything to stop them.
Making a Devil Hunter
Devil Hunters excel at locking down their opponents and killing them with precise strikes while relying on high dex to dodge attacks for the aren't very tanky. They require healers for long sustained fights and excel at isolating a target and killing them before moving on to another.
Abilities: Dexterity is the most important stat for this class while Strength is a strong second
Alignment: Chaotic Good
Starting Gold: starting gold; 4d8 x 10
Starting Age: Moderate
|1st||+1||+0||+1||+1||Ethereal Chain, Unholy Shackles, Bonus Feat|
|4th||+4||+0||+2||+2||Mastering The Enemy|
|5th||+5||+1||+2||+3||The Devil's Taint|
|8th||+8/+3||+1||+4||+3||Mastering The Enemy+1|
|12th||+12/+7/+2||+3||+7||+6||Imprison, Mastering The Enemy+2|
|15th||+15/+10/+5||+4||+8||+8||Unleash The Abyss|
|16th||+16/+11/+6/+1||+5||+9||+8||Mastering The Enemy+3|
|20th||+20/+15/+10/+5||+7||+12||+11||True Dominance, Mastering The Enemy +4|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Devil Hunter.
Weapon and Armor Proficiency: A Devil Hunter is proficient with all simple and martial one-handed weapons. They are also proficient with their Ethereal Chain. The Devil Hunter is proficient in shields (except tower shields) and with light armor. They cannot dual wield.
Ethereal Chain: Every Devil Hunter wields a chain forged from their own souls. This chain allows them to perform their other abilities. The chain can also be used like a whip dealing 1d4 damage but it also can damage creatures with higher AC as if it were a normal weapon. If this chain is hit the Devil Hunter must perform a Will Save (DC = enemy damage + Devil Hunter's level) or risk losing it for 1d3 rounds. When using this to attack add your Dex mod to your Attack Bonus
Mastering The Enemy: The Devil Hunter slowly feels the power of the Devil's corruption effect their soul, increasing their Ethereal Chain's damage by 1d4.
Unbridled Fury: Through their own fury Devil Hunters are afforded a second combat action every round if followed or lead by one of their abilities that uses their Ethereal Chain.
Unholy Shackles: A Devil Hunter can use their Ethereal Chain to snare an opponent and keep them in place for 1d3 rounds.
The Devil's Taint: The Devil Hunter can empower their next attack with their Dex Mod. They can do this as many times an encounter for every point in their Wisdom Mod.
Unholy Grasp: A Devil Hunter can use their Ethereal Chain to force an enemy to roll a Fortitude save (DC 20 + Devil Hunter level), if failed the enemy goes prone for 1d3 rounds.
Unparalleled Force: A Devil Hunter can use their Ethereal Chain to half a targets ground speed for 1d6 round by shattering their bones, dealing 1d6 damage.
Imprison: The Devil Hunter uses their Ethereal Chain to imprison a target for 1d3 rounds. During this time the Devil Hunter cannot use their Ethereal Chain. The Target cannot attack nor be attacked. To break free early they must roll a strength check.
Soul Lash: The Devil Hunter can empower their Ethereal Chain to deal 3d8 damage to a target.
Soul Warp: Once an encounter a Devil Hunter can warp their Ethereal Chain into a perfect copy of their weapon to use in combat. This still counts towards towards their Unbridled Fury. This effect lasts for only 1 round of combat.
Eternal Damnation: A Devil Hunter who's spent time mastering their technique can now obliterate the souls of Devils. To do this, they must land the final blow on the devil who must then make a Will Save (DC 20 + Devil Hunter Level + Dex Mod). If failed, the Devil is forever destroyed.
Banish Devil: A Devil Hunter can banish Devils back to their planes for 3000 years. (DC = 10 + Devil Hunter Level + Will Mod)
Unleash The Abyss: Once a month a Devil Hunter can release all of their rage to bind up to 5 creatures to this plane of existence for 2d20 rounds. While they are bound they take 2d10 in damage per round
The Choice: At 11th Level the Devil Hunter must choose between which order the will follow: The Forged or the Shattered. Depending on their choice their abilities are tweaked slightly.
True Dominance: Once a Devil Hunter reaches level twenty they can no longer level until using this ability. This ability can only be used once. The Devil Hunter uses the power of the devils they've killed to lash their Ethereal Chain at the target, causing them to go prone for 1d6 rounds. During this time the Devil Hunter cannot use their Ethereal Chain but can now attack twice a round without it. Their weapon gains an extra 7d20 + 25 damage. After they've used it they must perform a will save (DC 10 + Devil Hunter level + Wis Mod), if failed the Devil Hunter will turn into a Devil. If passed the Devil Hunter gains a permanent +3 to all stats, a +1 to all Saving Throws, and +2 BAB.
If a Devil Hunter tries to retire or change classes they must perform one final Will Save (DC10 + Devil Hunter level + Will Mod), if passed they can change classes or quit their job. If failed, they will become a Devil. Most Devil Hunter's fight until they die.
The Devil Hunters Creed:
Devil hunters are divided into two different paths: The Forged and The Shattered. Both fighting for a righteous cause, they differ in how the deal with the ever evolving threat of the devils
The Forged Doctrine
- Our first and most important duty is to those around us. A Devil Hunter is expected to protect the people at all costs even if it means death.
- Our second duty is to root out and destroy Devil camps within the proximity of settlements, no Devil is to sneak into civilization and reek havoc.
- Our third and final duty is to not succumb to the taint. We further our power through Concentration, training, and sheer will power. All Devil's must be banished back to the Abyss.
The Shattered Doctrine
- Our first and most important duty is to see the end of the Devil race. To travel into the Abyss and wreak havoc upon those who would see our people burn, this mission must be completed at all costs, even if it should mean death.
- Our second duty is to not let any Devil live that lay in our path to the Abyss. From village to village, portal to portal, country to country, none must survive.
- Our third and final duty is to not succumb to the taint. We further our power through absorbing the souls of the fallen and adding it to our own. And when we die, each and every Devil we've assimilated shall be destroyed along with us.
The Forged Devil Hunter feats:
Unholy Shackles: A Forged Devil Hunter may instead use their chain to cleanse an ally of a snare.
Unholy Grasp: A Forged Devil Hunter may instead use their chain to lift an ally back up cleansing them of being prone.
Soul Warp: A Forged Devil Hunter may instead double their allies next damage roll. This applies before a crit multiplier.
The Shattered Devil Hunter feats:
Mastering The Enemy: A Shattered Devil Hunter instead will gain 1d6 to damage to their Ethereal Chain.
Soul Lash: A Shattered Devil Hunter will empower their chain to deal 4d8 damage to a target but this can now only happen once every other round.
Lust For Power: A Shattered Devil hunter can absorb the soul of a slain target, increasing their stats by +3 BAB, +7 damage, +2 to all saving throws, and +3 AC, until the end of combat.
Epic Devil Hunter
|21st||Infused Ethereal Chain, Improved Unholy Shackles|
|23rd||Improved Unbridled Fury|
|24th||Mastering The Enemy+5|
|25th||Master of the Taint|
|26th||Bonus Feat, Improved Soul Lash|
|28th||Mastering The Enemy+6|
|30th||Metamorphosis, Mastering The Enemy+7|
6 + Int modifier skill points per level.
Infused Ethereal Chain: Your Ethereal Chain can no longer be harmed and now deals 1d8 in base damage.
Improved Unholy Shackles: Your Snare now lasts longer, 1d6 + 2
Improved Unbridled Fury: You can now perform up to 4 consecutive combat actions every round as long as two of those is a use of your Infused Ethereal Chain.
Master of the Taint: Once every other round the Devil Hunter can add their Dex Mod to their damage
Improved Soul Lash: The Devil Hunter can now empower their Infused Ethereal Chain to deal 3d10 + 5 to a target.
Soul Distortion: The Devil Hunter not only can warp their Infused Ethereal Chain into a perfect copy of their weapon, but they also add that damage to their allies next damage. This can occur once an encounter.
Metamorphosis: Once a week the Devil Hunter can channel their taint into changing their form for the encounter gaining +5 BAB, +3 to all Saving Throws, and +2d20 to their damage. During this time they cannot use their Infused Ethereal Chain but still benefit from Improved Unbridled Fury.
Bonus Feats: The epic Devil Hunter gains a bonus feat (selected from the list of epic Fighter bonus feats).
Human Devil Hunter Starting Package
Feat: Improved Initiative
Bonus Feats: Ethereal Chain, Unholy Shackles Gear: Leather, Water Flask
Playing a Devil Hunter
Religion: Devil Hunters worship Artemis. Through her teachings they devote their whole lives to hunting down and slaying Devils without ever wedding or having children of their own.
Other Classes: Devil Hunters only care for one thing: slaying Devils. If others can lead or would aid them, then they would accept.
Combat: Devil Hunters lockdown isolated enemies to slay them. Usually they stick towards the middle of the group to peel for their backline.
Advancement: Through mastering the Devil inside of them, Devil Hunters grow stronger. As such, multiclassing or relinquishing their faith in Artemis could possibly cause them to lose the will to fight against it and turn themselves into Devils.
Devil Hunters in the World
|“||We live and breath only to die, for all will eventually succumb to the taint.||”|
|—Varian Heidall, Elf Devil Hunter|
Devil Hunters can usually be found in small groups of 4-5 travelling from village to village across the world looking for traces of Devils to hunt them down and kill them.
Daily Life: If a Devil Hunter is not hunting down Devils, then they can usually be found in a temple of Artemis praying for a good hunt.
Notables: Most Devil Hunters go unnoticed in the world but a few have made a name for themselves. One such being Maeylin Tyring. Once a king, his domain had been infiltrated by devils and stolen from underneath him. His people slaughtered and his family taken from him, he devoted his life to seeing it restored or burned down. His final stand would be against the Devil Legions posing as humans ruling his kingdom. It is now a safe haven for Devil Hunters.
Organizations: There are 2 different sects of Devil Hunters: The Forged, who hunt down Devils terrorizing civilization, and the Shattered, those who seek to take the fight to the Abyss and slay the Devils once and for all.
NPC Reactions: People do not really fear the Devil Hunters. Instead they are sometimes even given a heroes greeting. They fight for the people whatever the cost and seek to end torment from the hands of devils. People know that Devil Hunters do not raise their hands against the innocent.
Devil Hunter Lore
Characters with ranks in Knowledge (planes) can research Devil Hunters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Hunters who seek revenge on Devils for their own personal reasons.|
|10||Devil Hunters have the ability to manifest their souls into chains.|
|15||Devil Hunters subscribe to 2 different sects: The Forged, who focus on citizen protection, and The Shattered, who focus on annihilating the Devil Race from existence.|
|20||Devil Hunters use the souls and blood of Devils to gain their powers. It is through this that they use this new found strength to hunt and subdue devils. They have truly sacrificed everything.|
Devil Hunters in the Game
A Devil Hunter usually fills one of 2 rolls. One who means good but sometimes goes too far in their quest to destroy all devils, and one who knows the limits of what they should and shouldn't do. No Devil Hunter is evil, for that would simply make them a Devil.
Adaptation: Most campaigns don't offer a wide variety or large amount of Devils to slay, however that is a simple change. Just add more Devils and the Hunter shall show.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.