Death Teddy (3.5e Creature)
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|Size/Type:||Huge Magical Beast|
|Hit Dice:||24d12+240 (504 hp)|
|Speed:||20ft. (4 squares)|
|Armor Class:||40 (-2 size, +20 natural, +10 deflection, +2 dex), touch 16, flat-footed 24|
|Attack:||slam +36 (4d10+12) or plasma beam +26 (20d12)|
|Full Attack:||slam +36 (4d10+12), stomp +34 (3d10+12) and plasma beam +26 (25d12)|
|Special Attacks:||plasma beam|
|Special Qualities:||Damage reduction 25/-, tremor sense 30ft., cute charm|
|Saves:||Fort +26, Ref +18, Will +17|
|Abilities:||Str 35, Dex 15, Con 30, Int 3, Wis 12, Cha 25|
|Feats:||Improved Initiative, Toughness, Iron Will, Great Fortitude, Lightning Reflexes|
|Treasure:||1/10 coins, 50% goods, 50% items|
A terrible teddy bear charges forward growling with menace
Death teddies are mean bears with a bad disposition and brown fluffy fur.
A death teddy attacks as if in a rage, without thought for its own safety. Its only goal is to destroy.
Plasma Beam (Su): Death teddies have a breath weapon of plasma that shoots in straight beam. It has no save and it will stay on the creature hit for three rounds dealing 1d12 fire damage.
Cute Charm: Death teddies have a special ability similar to frightful presence, just the opposite. If a creature fails a will save of 26DC, they are compulsed to serve the death teddies every command, this effect last for 1d4+1 rounds on a creature who fails its save, giving the teddy complete control, but if the creature saves, it can not be affected for 24 hours by the same death teddy.