Death Teddy (3.5e Creature)

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April Fools!
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Death Teddy
Size/Type: Huge Magical Beast
Hit Dice: 24d12+240 (504 hp)
Initiative: +6
Speed: 20ft. (4 squares)
Armor Class: 40 (-2 size, +20 natural, +10 deflection, +2 dex), touch 16, flat-footed 24
Base Attack/Grapple: +24/+36
Attack: slam +36 (4d10+12) or plasma beam +26 (20d12)
Full Attack: slam +36 (4d10+12), stomp +34 (3d10+12) and plasma beam +26 (25d12)
Space/Reach: 20ft./25ft.
Special Attacks: plasma beam
Special Qualities: Damage reduction 25/-, tremor sense 30ft., cute charm
Saves: Fort +26, Ref +18, Will +17
Abilities: Str 35, Dex 15, Con 30, Int 3, Wis 12, Cha 25
Skills: No
Feats: Improved Initiative, Toughness, Iron Will, Great Fortitude, Lightning Reflexes
Environment: ?????????
Organization: Solitary
Challenge Rating: 26
Treasure: 1/10 coins, 50% goods, 50% items
Alignment: Chaotic Evil
Advancement: No
Level Adjustment: No
A death teddy charges forward.

A terrible teddy bear charges forward growling with menace

Death teddies are mean bears with a bad disposition and brown fluffy fur.


A death teddy attacks as if in a rage, without thought for its own safety. Its only goal is to destroy.

Plasma Beam (Su): Death teddies have a breath weapon of plasma that shoots in straight beam. It has no save and it will stay on the creature hit for three rounds dealing 1d12 fire damage.

Cute Charm: Death teddies have a special ability similar to frightful presence, just the opposite. If a creature fails a will save of 26DC, they are compulsed to serve the death teddies every command, this effect last for 1d4+1 rounds on a creature who fails its save, giving the teddy complete control, but if the creature saves, it can not be affected for 24 hours by the same death teddy.

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