Dalek (3.5e Creature)

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Dalek
Size/Type: M Aberration
Hit Dice: 15d10+60 (152 hp)
Initiative: +6
Speed: 10ft, 30ft fly
Armor Class: 34, touch 11, flat-footed 33
Base Attack/Grapple: +10/+14
Attack: death rays+11 ranged touch
Full Attack: death rays +11ranged touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Eye rays
Special Qualities: darkvision 60ft, flight
Saves: Fort +10, Ref +6, Will +13
Abilities: Str 10, Dex 12, Con 18, Int 18, Wis 16, Cha 16
Skills: Hide+12, Knowledge Arcana+17, Listen+18, Search+21, Spot+22, Survival+2(+4 for track)
Feats: Alertness, Flyby attack, great fortitude, Improved initiative, Iron will, Spell Focus [Necromancy]
Environment: planes
Organization: solitary or small squad (1-4) or fleet (11-20)
Challenge Rating: 15
Treasure: standard
Alignment: Usually lawful evil
Advancement: d10+4
Level Adjustment: -

200px-Daleknew.jpg

EX-TER-MI-NATE!EX-TER-MI-NATE!

Screaming Atrocities caged within a metal shell that want to destroy all life that is not like them. They may sound and look like a construct or a machine on the outside, but inside is a small creature with many tentacles, one eye, and a calculated mind that only knows hate.

Combat[edit]

Special ability (death Rays (Su)): Has a 150ft range with a save DC of 18, the save DC is Charisma based and the eye rays are able to cast fear, inflict moderate wounds, sleep, slow, and inflict critical wounds.


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