Dalek (3.5e Creature)

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Size/Type: M Aberration
Hit Dice: 15d10+60 (152 hp)
Initiative: 6
Speed: 10ft, 30ft fly
Armor Class: 34, touch 11, flat-footed 33
Base Attack/Grapple: 10/14
Attack: death rays+11 ranged touch
Full Attack: death rays +11ranged touch
Space/Reach: 5/5
Special Attacks: Eye rays
Special Qualities: darkvision 60ft, flight
Saves: Fort 10, Ref 6, Will 13
Abilities: Str 10, Dex 12, Con 18, Int 18, Wis 16, Cha 16
Skills: Hide+12, Knowledge Arcana+17, Listen+18, Search+21, Spot+22, Survival+2(+4 for track)
Feats: Alertness, Flyby attack, great fortitude, Improved initiative, Iron will, Spell Focus [Necromancy]
Environment: planes
Organization: solitary or small squad (1-4) or fleet (11-20)
Challenge Rating: 15
Treasure: standard
Alignment: Usually lawful evil
Advancement: d10+4
Level Adjustment: -



Screaming Atrocities caged within a metal shell that want to destroy all life that is not like them. They may sound and look like a construct or a machine on the outside, but inside is a small creature with many tentacles, one eye, and a calculated mind that only knows hate.


Special ability (death Rays (Su)): Has a 150ft range with a save DC of 18, the save DC is Charisma based and the eye rays are able to cast fear, inflict moderate wounds, sleep, slow, and inflict critical wounds.



Back to Main Page3.5e HomebrewCreaturesCR 15

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