Custodian (5e Subclass)

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Custodian[edit]

Custodians are fighters that use superior defensive techniques to control the battlefield, as well as their enemy with their shields. With great discipline and believing the best offense is defense, custodians overcome most situations with their great combat strategies. Custodians inspire many fighters with their superior actions in combat, this makes them great leaders for warzones.


Great Balance Technique

When you choose this archetype at 3rd level, you learn a custodian fighting technique that allows you to adapt both defense and offense situations. When you wield a shield in one hand and a weapon in your other, you gain a +1 bonus to attack and damage rolls. You can forgo this bonus to gain a +1 bonus to your AC. At the start of your turn, you can change between bonuses. You cannot gain this benefit if you are incapacitated.


True Block

Also at 3rd level, you learn a shield technique that requires you to push your limits. With great effort and energy, you can overcome any danger with your shield that would ordinarily strike true. While wielding a shield and you or a creature within 5 feet of you is hit with an attack, you can use your reaction to block that attack, doing so causes the attack to deal no damage. You cannot use true block if you are surprised, or if the attack comes from a creature that you cannot see or that is hidden from you.

You can use this feature a number of times equal to 1 + your proficiency bonus, and you regain all expended uses of it when you finish a long rest.


Inspiring Lead

At 7th level, your superior actions in combat inspires your allies. When you use true block, up to one creature of your choice that is within 10ft of you gains the effects of the bless spell until the start of your next turn.


Relentless Defender

At 10th level, when you roll initiative and have fewer than your maximum uses of true block, you regain one.


Resilience of the Mountain

At 15th level, your resilience makes you and your allies stand in the face of critical injuries. When a creature scores a critical hit against you or a friendly creature within 5 feet of you, the damage taken from that critical hit is reduced by your fighter level.


Mythic Recovery

At 18th level, your tireless body for battle can overcome the injuries you have. As a bonus action when you have less than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum. Once you use this feature, you can't use it again until you finish a long rest.

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