Cursed Warrior Domain (5e Subclass)

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Cursed Warrior Domain[edit]

Lore

Cold Domain Spells
Cleric Level Spells
1st Burning Hands
3rd flaming sphere, elemental weapon
5th spirit shroud, fireball
7th fire shield
9th conjure elemental

Sacred Flame's Blessing[edit]

Starting at 1st Level, your deity blesses you with minor tools to combat the the evil in the world. You gain resistance to fire damage but vulnerability to cold damage.


Channel Divinity: Sword of Legend[edit]

As an action you can call upon your deity to empower your weapon. The Sword of Legend manifests in your hand granting you the ability to use the weapon for the duration of your Channel Divinity.

Additionally, your spiritual weapon also benefits from the same properties as the Sword of Legend.


Cursed Empowerment[edit]

Starting at 6th level, your deity begins giving you favors for resisting the effects of curses, and punishments for failing to fulfill your duty. Each time you make a saving throw against a curse from an item, a spell, the Sword of Legend, or another source, apply the following effects.

As a bonus action you can make a saving throw against an effect of an item you are attuned to as if the conditions have been met to require you to do so.


Each time you successfully resist the effect of a curse on you you gain the following benefits:

  • You now are proficient in that type of saving throw, if you are not already, until you take a long rest.
  • You may end one active effect of your choosing from your character or become immune to the negative effects of one curse until you take a long rest.


Each time you fail to resist the effect of a curse on you you gain the following effects:

  • You lose proficiency in saving throws using the stat until you take a long rest.
  • Your weapon and spell attacks now deal an additional 1d8 necrotic damage and you take 1d4 necrotic damage on successful attacks. This lasts until you take a long rest and can stack up to three times increasing to 3d8 bonus necrotic damage and 3d4 necrotic damage.

Cursed Vigor[edit]

Starting at 8th level you gain the following benefits:

  • You gain one attunement slot, but it can only be used for a cursed item.
  • You now have advantage against saving throws and checks made to resist curses.


17th Level[edit]

As an action once per day you can call upon the Cursed Warrior of legend to empower you with a battle avatar. The battle avatar lasts for 1 minute and grants you the following benefits,

  • You gain one use of the ability Action Surge
  • You may cast the spell Spiritual Weapon immediately without expending a spell slot or using an action
  • You summon the Sword of Legend without using a charge of channel divinity

Once you use this feature you cannot do so again until you finish a long rest. After this feature expires you receive 1 level of exhaustion as if you had fought all day.

Sword of Legend[edit]

This sword can be temporarily granted to you when you use your Channel Divinity to do so. It has the following properties:

Cleric Level Modifier Bonus Damage Attributes
2nd +0 1d8+Strength Magical Slashing Flaming
5th +1 1d8 Magical Slashing Extra Attack, Let the Cold In
11th +2 1d8 Magical Slashing Extra Attack, Let the Cold In, Enduring Warrior
17th +3 1d8 Magical Slashing Flaming, Extra Attack, Let the Cold In, Enduring Warrior
Magical

This weapon's damage now counts as magical for the purposes of overcoming resistances.


Flaming

This weapon does an additional 1d6 fire damage on hit.


Extra Attack

When you take the attack action on your turn with this weapon you can make two attacks.


Let the Cold In

When you first summon this weapon using your Channel Divinity you must make a Wisdom saving throw DC 8 + half your Cleric level rounded down or be overpowered by the curse on the Sword of Legend. You are considered cursed for the duration that the sword is being channeled and are under the effects of the Bane spell.


Enduring Warrior / Warrior's Resolve / Warrior's Fortitude

As a bonus action while the Sword of Legend is summoned you can choose to embolden yourself for battle. You must succeed on a DC 8 + half your Cleric levels rounded down Constitution saving throw or take damage equal to your Cleric levels. If you succeed, you gain that many temporary hit points that remain until your Channel Divinity ends or you lose them all.

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