Cursed Objects (Jujutsu Kaisen Supplement)

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Cursed Objects[edit]

With the exception of Cursed Tools and cursed corpses, items that contain cursed energy are referred to as cursed objects. Cursed objects are ranked in the same way as cursed tools, based on the strength of the cursed energy they contain. Particularly dangerous cursed objects, such as Sukuna's fingers, are ranked special grade.

Sukuna's Fingers[edit]

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All 20 Sukuna's Fingers, [1]

The twenty individual fingers of Sukuna's original original body from the Heian Era. Each one contains immense cursed energy and is capable of attracting cursed spirits as soon as they are unsealed. While unsealed, all cursed spirits with 8 or less in their Wisdom scores within 1000 ft. of the finger will be attracted to it and will do anything they can to consume it. If a Cursed Spirit consumes the finger, it will become a finger bearer, increasing it's power by astronomical levels. It's Strength, Dexterity, Constitution and Charisma scores increase by 2 per finger eaten(including their maximum), and their Cursed Energy maximum is increased by 5.

In the case a creature that's not a construct or a Cursed Spirit that orally consumes one of these fingers, they must make a DC30 Constitution saving throw. On a failure they will die instantly and the finger is puked out of the body, completely unscarred. On a success however, the body of Ryomen Sukuna will be incarnated on the creature, making it become the new Sukuna's Vessel. The creature then makes a DC25 Wisdom saving throw, on a failure it loses complete control of it's body, it's mind and consciousness will dissipate completely as Sukuna will control the body now. It will gain the Cursed Energy, cursed techniques, of Sukuna, along with all of the creature's previous features. On a success however, the creature can resist Sukuna with it's sheer willpower. The creature will increase it's Cursed Energy maximum by 5 per finger, and will gain one level in the Jujutsu Sorcerer class in case they did not have any levels in it.

Someone who could resist Sukuna is now cursed to live a life with the king of curses in it's mind. Every time the creature rolls for initiative, they must make a DC25 Wisdom saving throw. On a failure, Sukuna takes control of their body for 1 minute, and you can only redo the saving throw after the end of the minute.

For each finger the creature consumes after the first, it doesn't need to make a Constitution saving throw but it must keep making Wisdom saving throws.

Cursed Womb: Death Painting[edit]

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The Death Paintings, [2]

Cursed wombs born from a pregnant woman in the Meiji Era which contain human DNA. They can incarnate when ingested by any humanoid creature, taking the form of a powerful cursed spirit with a physical body. If a humanoid type creature orally ingests this, they must immediately make a DC 30 Constitution saving throw. On a failure, they will transform into a Cursed Spirit with a physical body, making them lose their body's control but not changing their creature type. On a success, the creature will become a Cursed Vessel, their Cursed Energy maximum is increased by their proficiency bonus. They will also gain a level in the Jujutsu Sorcerer class.

Prison Realm[edit]

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The Prison Realm being held, [3]

Prison Realm is the final remains of the Buddhist Monk Genshin. Referred to as a "taboo object", it is a living barrier so powerful that there is nothing it cannot seal. In its unused form, the cursed object appears as a cube small enough to fit in a person's hand and is wrapped in talisman constraints.

For the prison realm to take effect you must place it down on the ground, and say the command "Gate Open". Your desired target you want to seal must stay in a 15ft. radius of it for 1 minute. After this condition is met, it will then jump at a target within 15ft. of your choice, they will be restrained and cannot use any features fueled by Cursed Energy or cast spells as a mass of flesh transfers to the target's body in a flash, ensnaring them. After that, you just need to say the command "Gate Close", reverting Prison Realm back to it's small form and trapping the target indefinitely. While inside the pocket dimension of the Prison Realm, time doesn't pass and the sealed target is surrounded by dark skeletons and an ominous atmosphere. Prison Realm can not be used again unless the creature inside kills itself.

Once Prison Realm has sealed something, the authority to open it rests with the bearer of the Front. Only with something that negates cursed techniques such as the Inverted Spear of Heaven that the prison Realm may be destroyed and therefore opened.


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