Cult of Personality (Fallout Supplement)

From D&D Wiki

Jump to: navigation, search


People can't help but like you. And why should they; you're amazing.
Prerequisite: Level 12, Charisma 20, Diplomacy 12 ranks, Bluff 6 ranks, Trustworthy, Deceptive
Benefit: When interacting with non-hostile NPCs, their attitude is always friendly regardless of the allegiances or reputation of either party.
Special: Circumstances that would make an NPC hostile void the effects of this feat and proceed normally. Don't expect to rob them and kill their family and get away with it.

Back to Main PageD20 ModernFeats
Back to Main PageD20 ModernCampaign SettingsFalloutFeats

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by Bethesda Softworks LLC. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by Bethesda Softworks LLC. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!