Cu Sidhe Racial Levels (3.5e Racial Paragon Class)

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Cu Sidhe[edit]

The racial levels for the Cu Sidhe (Fey) race.

Making a Cu Sidhe[edit]

Cu sidhe have average hit points, an average base attack bonus progression, good saves and good skills.

Abilities: Dexterity is important for both their stealth and fighting abilities. Charisma is also useful for their social skills, as well as their spell like abilities.

Races: Cu Sidhe.

Alignment: Any chaotic.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As fighter.

Table: The Cu Sidhe

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Weapon Finesse, lesser cu sidhe powers 3/day, +2 natural armor, bite 1d6
2nd +1 +3 +3 +3 +2 Dex, 2 claws 1d4, scent 15'
3rd +1 +3 +3 +3 +2 Wis, +4 natural armor, greater beast form 3/day
4th +2 +4 +4 +4 +2 Dex, feat, lesser cu sidhe powers at will, scent 30'
5th +2 +4 +4 +4 +2 Str, greater beast form at will, +6 natural armor, DR 5/Cold iron

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Any) (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis).

Class Features[edit]

All of the following are class features of the cu sidhe.

Weapon and Armor Proficiency: Cu sidhe are proficient with all simple and martial weapons, but not with any armor or shields.

Lesser Cu Sidhe Powers (Sp): At 1st level, cu sidhe choose 4 spells from the 0-level and 3 spells from the 1st-level Bard spell lists and can use them each 3/day (Caster level equal to Cu Sidhe levels). At 4th level, the cu sidhe may use these powers at will.

Weapon Finesse: A cu sidhe gains Weapon Finesse as a bonus feat.

Natural Weapons: At 1st level the cu sidhe gains a bite (1d6) attack and at 2nd level they gain 2 claw (1d4) attacks. At 4th level, they count as magic weapons for the purposes of overcoming damage reduction.

Scent (Ex): At 2nd level a cu sidhe gains the Scent ability with a range of 15', extending to 30' at 4th level.

Greater Beast Form (Ex): At 3rd level, the stats for the cu sidhe beast form improve to +4 Strength, +4 Dexterity, and +2 Constitution and may switch between forms 3/day for one hour + 10 minutes per point of constitution modifier. At 5th level, a cu sidhe has had enough practice switching between forms that it becomes second nature to them and they may freely switch between forms as a standard action and are not forced to transform at dawn or dusk.

Damage Reduction (Su): At 5th level a cu sidhe gains damage reduction of 5 which can be overcome by weapons forged from cold iron.

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