Crystal Eye Familiar (5e Class Feature)

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Warlock, Pact of the Chain Familiar

  • Requires Pact of the Chain

Crystal Eye[edit]

Tiny construct, neutral (or the alignment of your patron)

Armor Class 14 (natural armour)
Hit Points 8 (2d4 + 4)
Speed 0 ft., fly 30 ft. (hover)

3 (-4) 15 (+2) 14 (+2) 15 (+2) 12 (+1) 16 (+3)

Skills Arcana +4, Investigation +4, Perception +3
Damage Resistances cold, fire, piercing damage
Damage Immunities poison
Condition Immunities blinded, deafened, exhausted, paralyzed, petrified, poisoned, prone, unconscious
Senses blindsight 60 ft., passive Perception 11
Languages Common, Draconic, telepathy 50 ft.
Challenge 1 (200 XP)

Bound. A crystal eye cannot move more than 25 feet away from the creature that it is psychically linked to. It begins existence bound to its creator, but can bind itself to another creature as in the Bind action.

Immutable Form. The crystal eye is immune to any spell or effect that would alter its form.


Pierce. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bind (3/Day). The crystal eye can bind itself psychically to a creature with an Intelligence of 6 or greater. The attempt fails if the target succeeds on a DC 11 Charisma saving throw. The attempt is unnoticed by the target, regardless of the result.

Telepathic Lash(3/Day). A crystal eye can overwhelm one humanoid creature within 25 feet with emotions and impulses the creature is hard-pressed to control. If the target fails a DC 11 Wisdom saving throw, it is stunned for 1 round.

Appearance These floating oval-shaped crystals are pink or purple when created, but those that betray their creators turn a dark shade of green (called an emerald eye). Smaller than a clenched fist, a crystal eye weighs at most half a pound, looks similar to an ioun stone.

About Witches and ioun mages know how to craft a speaking crystal. Its primary use is as a debating companion and ally. Crystal eyes rarely like fighting and many times will only do it when, in its own estimation, its creator might be in danger.

Servants of Logic. A mystic, psion, or warlock will debate logic with a speaking crystal based on his rational mind, or discuss morality with a speaking crystal based on his conscience. Chaotic or evil masters create speaking crystals based on their primal urges, and such crystals sometimes abandon or even kill their creators. Once free, they revel in the world’s pleasures.

Trapped Manipulators. Most speaking crystals are pink or purple when created, but those that betray their creators turn a dark shade of green. These floating oval-shaped crystals are physically weak, but they retain considerable magical powers to manipulate those around them. This becomes critically important when the emerald eye discovers that killing its creator frees it from the creator’s control but doesn’t free it from the need to remain within 25 feet of some creature it is bound to. This is often the dead body of its creator if no other creature is available.

Shifting Goals. A crystal eye's motivations usually reflect those of their creator or the relationship of the crystal eye to its creator. If the creator values the crystal eye and has a strong conviction, forced of personality, and goals, it's likely that the crystal eye will share those traits and goals. Often crystal eyes pretend to be an ioun stone to creatures other than their creator especially if that allows them to move via Binding to new creatures to accomplish their goal.

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