Crook (3.5e Equipment)

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Simple Two-Handed Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 1 sp, 3 cp 1d2 1/4 lb 1
Diminutive 2 sp, 5 cp 1d3 1/2 lb 1
Tiny 5 sp 1d4 1 lb 2
Small 1 gp 1d6 2 lbs 5
Medium 1 gp 1d8 4 lb 10
Large 2 gp 2d6 8 lbs 20
Huge 4 gp 3d6 16 lbs 40
Gargantuan 8 gp 4d6 32 lbs 80
Colossal 16 gp 6d6 64 lbs 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

With a crook, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). In addition, a crook can also be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the crook to avoid being tripped. This weapon is added to the list of weapons the wizard is proficient with.

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