Critterfolk (3.5e Race)
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Light hearted inhabitant of enchanted forests, Critterfolks are small fey-like humanoid that share a deep bond with the little critters of the forests.
Critterfolks are a playful, warm, and cheerful people. Those fey are practical and down-to-earth. They concern themself with basic need and simple pleasures, harboring few dreams of gold and glory. They often share traits with their chosen animals, a cat critterfolk might be too playful for his own good, or a badger critterfolk might be quick to anger.
Crritterfolks sometime resemble a small humanoid with diverse traits of his chosen animal, such a ears or tail. Other times they look like anthropomorphic version of their chosen animal, merly slightly resembling hummans.
Critterfolks stand between 3` 1`` and 3` 7`` and weight between 55 and 70 lb. Critterfolks typically dress in simple clothing that match their suroundings and prefer earth tones and various shades of green.
Like the animals of the forest, Critterfolk tend to be neutral. They care about their own survival first, which doesn't mean they won't risk their life if a good friend is in danger.
Critterfolks lives in meadow and woodland areas. They usually avoid human contact and stay as far away as possible from human settlements.
They live in burrow-like underground houses. The front door is often hidden behind bushes or in an old tree stomp. They usually construct their home near another Critterfolk's home, grouping themselves in small villages.
Critterfolks worship the sun and the moon, the wind and the clouds, as well as the spirit of the land in which they live. Critterfolks are free spirited about their beliefs, you will find no zealots among them.
Critterfolks speaks Sylvan. Bonus languages: Goblin, Draconic, Giant, Gnomic, Elven, Dwarven and Gnoll.
Male names: Pift, Lucky, Teroc, Gilful, Gelfrey, Jeremos, Pete, Skolt, Styll, Manee, Eston.
Female names: Mariana, Anna, Endrien, Gilfran, Freya, Joanh, Hannia, Tarrin, Darrina, Elia.
Tribe names: Pifhoker, Stumblebostock, Humbletablers, Yurkooton, Deadoormen, Goodspifsters.
- -2 Strength, +2 Dexterity. Critterfolks are small and nimbles.
- Humanoid (Fey)
- Small: As a Small creature, a Critterfolk gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but uses smaller weapons than humans use, and lifting and carrying limits are three-quarters of those of a Medium character.
- Critterfolk base land speed is 25 feet.
- Low-Light Vision: A Critterfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Animal spirit: At their birth, each Critterfolk is chosen by an animal spirit, which grants him traits of a chosen animal and the ability to transform into this animal. Choose one animal between the following:
- Rage: Once per day, a Badger Critterfolk can rage as if she was a first level Barbarian. She gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The rage last for 3+ constitution mod (Newly modified) round. At the end of the rage, the Badger Critterfolk is fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
- Claws: 1d2 of slashing damage, light weapon.
- +2 racial bonus on Escape Artist checks.
- Spines: Hedgehog Critterfolks have spines instead of hair, little hollow needles that covers their heads and backs. Those spines deal 1 point of percing damage to any creatures that successfully hit a Hedgehog Critterfolk with a natrual weapon or an unarmed strike. The spines also allow you to deal 1 point of extra percing damage on a successful grapple attack, as you would with a piked armor.
- +2 racial bonus on Move Silently and Search checks.
- Animal form: Critterfolks have the ability to turn themself into their given animal spirit and back again. This ability functions like the polymorph self spell, exept as noted here:
- The critterfolk can only transform into his chosen spirit animal.
- Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity.
- Any gear worn or carried by the critterfolk melds into the new form and becomes nonfunctional. When the critterfolk reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the critterfolk's feet.
- A critterfolk loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form.
- Automatic Languages: Sylvan. Bonus Languages: Goblin, Draconic, Giant, Gnomic, Elven, Dwarven and Gnoll.
- Favored Class: Druid or Ranger.
- Level Adjustment:+0
|Middle Age1||Old2||Venerable3||Maximum Age|
|100 years||200 years||300 years||600 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||3' 2"||+1d8||65 lb.||× (1) lb.|
|Female||3' 2"||+1d6||60 lb.||× (1) lb.|