Crab Hollow (Soul Society Supplement)

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Crab Hollow[edit]

Huge undead (Hollow), chaotic evil


Armor Class 11 (Natural Armor)
Hit Points 34 (3d10 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 8 (-1) 16 (+3) 8 (-1)

Saving Throws Str +4, Con +5
Skills Athletics +6, Perception +5
Senses passive Perception 14
Languages
Challenge 3 (700 XP)


Reiryoku. The Crab Hollow has 15 Reiryoku. Every time it uses Reiryoku it is spent. The Wolf Hollow regains all Reiryoku lost on a short or long rest.

Siege Monster. The Crab Hollow deals twice as much damage to objects and structures.

Exoskeleton. The Crab Hollow reduces any incoming bludgeoning, slashing or piercing damage by 2.

Spider Climb. The Crab Hollow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Soul Devourer. Whenever the Crab Hollow reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Crab Hollow is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, the Crab Hollow can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

This only works if the creatures' reiatsu level is lower than 1.

Hollow Regeneration. While the Crab Hollow is in the Hueco Mundo plane, it regains 2 (1d4) hit points at the beginning of every minute that passes.

'Bloody Weapons. Whenever the Crab Hollow hits a Claw attack, the creature hit must make a DC 12 Constitution saving throw. On a failure, they start Bleeding until the end of their next turn.

Strong Body. The Crab Hollow reduces all damage but psychic by 3.

ACTIONS

Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Garganta (10 reiryoku). The Crab Hollow can open a portal between dimensions, sending itself to Hueco Mundo. If it does not move 5 feet or lose concentration, it is transported to any location it can visualize in Hueco Mundo or a random location on the plane, or to the last place it has used Garganta, at the beginning of its next turn.

If the Crab Hollow is already within Hueco Mundo, this portal instead works as if it were the gate spell, minus that it cannot pull a creature through the gate.

BONUS ACTIONS

Multi Limbed. The Crab Hollow can make a grapple or shove check against a creature. In addition, it can make one additional Claw attack without adding the without adding its modifier to the roll.


Mutations

The Crab Hollow has 3 mutations:

Massive Hollow, Huge Hollow, Bloody Weapons.

Reiatsu Level

The Crab Hollow's reiatsu level is 3.

Soul Traits

Invisible Force. The Crab Hollow is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Crab Hollow can see creatures with the Invisible Force feature.

Body Traits. The Crab Hollow has the following body traits: Multi Limbed (Modified), Spider Climb.

Spiritual Feats

Body Feats. Strong Body.


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