Cra (5e Race)

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This content deviates from D&D 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the D&D 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
this is an attempt to recreate the world of twelve races to make them playable


Setsapil:Everybody knows it, where a Cra puts the eye, Cra puts the arrow. So take my advice and hide behind that Gobball who will take the arrow instead!"

The goddess Cra's motto is "Pride and Precision". Her disciples specialize in long-range combat and are archers of the highest order. They make precious allies in battle and are most effective when they keep their distance. Don't go thinking that popping off arrows is a Cra's only passion, though. They are in touch with nature and would love nothing more than to retire in peace to a nice homestead where animals are welcomed as family.

Physical Description[edit]


Cra resemble Elves. Or do Elves resemble Cra? Either way, they have a lot of similarities like their pointed ears and their love for archery and nature. Cra are usually pale and all have blonde hair and green eyes. They even light up when they focus on something in the distance!



Cra Traits[edit]

Cra pride their archery. Some are more involved with nature, while others simply seek to better train their bodies.
Ability Score Increase. Your Dexterity score increases by 2 and other score at your choice increases by 1.
Age. Cra age the same as Elves. Sharing much in common with them in both function and form.
Alignment. Cra nearly always tend towards Lawful or Neutral Good alignments. They seek to be protectors.
Size. Being slender framed to stay quick on your feet, your size is Medium.
Speed. Having been trained as natural sprinters the Cra has a base movement speed of 35ft.
Darkvision. As Cra, your eyesight is unmatched. You have Darkvision for 60 feet, although you cannot distinguish colors, you see shades of gray.
Eagle Eyes. The Cra can hyperfocus during combat. On its turn the Cra can use a bonus action to lock its vision on a single creature to find its weaknesses. They gain Advantage on their first attack against that creature for that turn and can use this feature a number of times per short or long rest equal to their Wisdom Modifier.
Handmade. Given your dedication to archery, you have developed some skill in creating your own implements and arrows. You gain proficiency in the Carpenter's Kit and can use it to create 5-20 arrows as part of a long rest if you have wood nearby. Roll 5d4 and add that amount to the number of arrows you have.
Roly Poly. Cra have learned to keep themselves away from enemies and in cover. Does rolling help? Probably not but it does look cool! Even if the Cra has no movement speed left they can roll to gain more ground. This roll moves the Cra a further 10ft and does not provoke attacks of opportunity. This skill resets when the Cra catches their breath and does not move on their turn. If this move triggers a Dexterity saving throw, the Cra has advantage.
Critical Accuracy. As is well known, where Cra puts the eye, he puts the arrow. And believe me when I tell you that they know how to shoot where it hurts the most. Cra scores a critical when he rolls (19-20) on a ranged attack roll. If he has advantage on the roll, the range is (18-20) instead.
Languages. You can speak, read and write Common and Elvish.

Random Height and Weight[edit]

′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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