Confectioner (5e Subclass)

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Confectioner[edit]

A battlefield may be no place for a chef, but the Confectioner defies all logic with their magical creations. Their sweets and SNACKS! help their allies secure victory while keeping themselves alive around the terrain.

Sweet as Sugar[edit]

Starting at level 1, you emit an aura of sweet scent around you which fills the air with lovely odors of mild sugar and pleasant spices like cinnamon.

-Each creature within 10ft of you has disadvantage on saving throws against being charmed by you. Furthermore you gain advantage on persuasion and deception checks as long as your opponent is within your sweet aura.

-The range increases to 20ft at Lvl.6 and to 30ft at Lvl.14


SPELL LIST <3

Level 1

Healing Elixir, Silvery Barbs

Level 3

Aganazzar's Scorcher, Warding Bond

Level 5

Fast Friends, Create Food and Water

Level 7

Aura of Life, Confusion

Level 9

Mass Cure Wounds, Dawn

Snacks![edit]

Starting at level 1, you can bake little treats, like muffins, scones, sandwiches, cupcakes, etc with encouraging results.

Over the course of one hour per day you can prepare small sweets up to a number equal to your Charisma modifier. The treats must be made with the effect in mind, unless you sacrifice 3 sorcery points to change/ alter them. These treats are edible for 24 hours, afterwards, they become hard as stone and they lose their effect. You can give the treats to someone or keep them yourself. Your routine as baker allows you to fit the hour of baking within a Long Rest. You can spend 1 hour of your long rest baking and still gain the effects of a long rest. You can also make small treats like candy without the mentioned effects within this hour.

Catered Cuisine. -At level 1, you can make pastries which can enhance one’s abilities. For the next 2 rounds, if the consumer rolls a d20, be it a skill check, an attack roll or a saving throw or death saving throw, they can add the Charisma modifier of the pastry’s creator to the check.

Advantage Appetizers. -At level 5, you can make pastries which sharpen one’s mind and reflexes. For the next 2 rounds, when the consumer rolls a d20, be it a skill check, an attack or a saving throw, they roll with advantage.

Healing Helping. -At level 10, your pastries imbue the consumer with power of energy. Consumers are healed for you spell attack modifier + your proficiency bonus x 2.

Refreshing Rations. -At level 18, you can create elevating pastries that even god’s lust for. After consuming the pastry, the consumer benefits from Action Surge.

A pastry can only have one of the above effects. You can choose the effect while baking them. Consuming a pastry costs a bonus action. All consumers of your treats have disadvantage on insight checks and deception checks against you.

True Brûlée[edit]

 At 6th level you gain resistance to Fire and Radiant damage. Add your charisma modifier to damage dealt with Fire and Radiant damage.

Boundless[edit]

Starting at 6th level, the sweetness from your magic truly supplies you with near endless energy. Your movement speed increases by 15ft. Immediately before or after you cast a spell of 1st level or higher, you can move half of your movement without provoking opportunity attacks. To further the effect of Boundless, you can add 10ft of movement until your next turn with every sorcery point you expend. (ex: 30ft extra movement until your next turn for 3 sorcery points + whatever movement you have left.)

Tastes Like Home[edit]

Your baking has been put to the test through your adventures and your technique has only gotten better. At 14th Level, whenever you eat one of your sweets you gain all of the effects.

Additionally, any amount of creatures you choose, who eat your sweets, can gain immunity to the fear, charm and poison effects for 12 hours.

Sweet Knight[edit]

At 18th level, once per day you can dip into the sugar that runs through your veins and gain the following benefits for 5 minutes:

None of your movement provokes opportunity attacks.

Every ally that you ends its turn within your Sweet as Sugar Aura regains 2d8 hit points.

Every ally that eats one of your sweets gain 5ft movement speed till their next turn.

You gain 30 extra movement speed.

Once you do so you cannot do it again until a long rest or after using 5 sorcery points.


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