Concussion Wave (3.5e Power)
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|Auditory and visual
|1 standard action
|Long (400 ft. + 40 ft./level)
|Cylinder originating from the manifester's forehead (up to 15 foot diameter, length up to 400 ft. + 40 ft./level)
Fairly straight geometrically oriented colored lines (color determined by the manifester) appear on the manifester's body originating at the hands and feet then leading to the manifester's forehead where a circle of the same color pulses. When the power is released the air ripples for an instant all at once in the powers area and all creatures and objects in the area affected by this power are pummeled with telekinetic force for 17d6 points of force damage. You can choose to have the power deal an equal amount of nonlethal damage instead. This power ignores hardness when dealing damage to objects. This power is not blocked by cover if it's diameter is larger than the cover (it flows around the object providing cover).
1. For each additional power point you spend on this augment, the damage this power deals to a subject increases by 1d6 points.
2. [Kineticist] You may instead choose to have this power deal 34d4 points piercing damage or slashing damage instead to all creatures and objects within the area it affects. When this augment is used hardness is applied when dealing damage to objects but power resistance is ignored. This augment causes the power to be ineffective in a vacuum and further causes it to be incapable of flowing around cover.
2a. For each additional power point you spend on this augment, the damage this power deals to a subject increases by 2d4 points.
3. For every 2 additional power points you spend on this augment, the maximum diameter of the cylinder increases by 5 feet and the damage this power deals to a subject increases by 1d6 (or 2d4 if augment #2 is used).
3a. [Kineticist] If you spend 2 additional power points while manifesting this power you may choose to hollow out any amount of space to cause it to not affect targets on either a case by case basis or specific portions of space or both. The damage dealt by this power to a subject increases by 1d6 (or 2d4 if augment #2 is used).
4. [Negative] For every power point not spent, the damage dealt by this power decreases by 1d6 points (or 2d4 if augment #2 is used).
This power should be used with the psionic powers revision.