Concentration Everfliers (5e Subclass)

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This content deviates from 5e standards; Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
At level 20 this subclass allows a character to concentrate on more than one spell, defying a core foundation of spellcasting limitation. Please consult your DM before choosing this class.

Concentration Sorcerer

Sorcerer subclass

Your bloodline comes from a mysterious entity associated with the air element and the very essence of magical focus. Most think it is some kind of powerful air elemental or maybe a djinni, but the answer maybe not quite that simple. A few believe it was a powerful solar who had attained some form of enlightenment in the ways to channel divine energies.

"What if I told you that there exists a village where everyone flys above the ground, all the time, never touching land? What if I told you that even little children could do it?"

Everflier Focus

Starting at 1st level, you can add your Charisma modifier (max; 5) in addition to your Constitution modifier when you make Constitution saving throws for concentration checks.

At 5th level, you learn the spells levitate and fly. These spells do not count against the number of spells you know.

Steady Mind

Beginning at 10th level, you gain a +4 bonus to Constitution saving throws when trying to maintain concentration on a spell. Additionally you now have advantage on Constitution saving throws when making concentration checks.

Subconscious Focusing

At 15th level, your concentration spells can last forever, even during sleep. They can still be broken if you lose concentration due to taking damage or casting another spell that requires concentration. As long as the concentration spell is up, the corresponding spell slot is unavailable. Also, resting while concentrating on a spell gives one level of exhaustion.

For Example: If you are concentrating on a level 2 spell, a level 4 spell, and a level 5 spell, the DC for the Constitution saving throw would be 33 (8+ 2x(2+4+5) + 3).

Starting at 20th level, you may concentrate on a number of spells equal to your proficiency bonus. To cast a concentration spell while you already have one active, you must pass a Constitution saving throw. The DC equals 8 + double all levels of spells you are already concentrating on + the number of spells you are concentrating on.
While concentrating on more than one spell, if you take damage and fail a saving throw to keep concentration, you lose all active concentration spells and gain a level of exhaustion for each spell you were concentrating on.

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