Combat Frying Pan (3.5e Equipment)

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April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.
One-Handed, Simple, Melee
Cost: 10gp
DMG (S): 1d4
DMG (M): 1d4
DMG (L): 1d6
Critical: 20/x2
Range Increment: --
Weight1 4 lbs.
Type2 Bludgeoning
1 = Weight figures are for Medium weapons. A Small weapon weighs
      half as much, and a Large weapon weighs twice as much.
2 = When two types are given, the weapon is both types if the entry specifies “and,”
      or either type (player’s choice at time of attack) if the entry specifies “or.”

This frying pan has an improved grip and reinforced steel bottom with attachable spikes.

The Combat Frying Pan was created by a Dwarf tavern owner who had a few too many bar fights that ended in weapons being drawn. This weapon does not function as an improvised weapon (a Drunken Master may still treat it as an improvised weapon) and it doesn't have the usual -4 attack penalty. The Combat Frying Pan can have spikes attached to it for 5gp as stated above; Attaching/Detaching the spikes takes one standard action, it becomes a move action if you have 5+ ranks in Profession (Chef) or other related profession (i.e. Profession(Cook) ). Also, some variants have a small dagger attached to the end of the pan handle, this dagger does 1d4 Piercing Damage and costs 5gp to add and weighs 1 extra pound, the pan now functions as a double weapon if it is added.

  • Spikes: +5gp, 1d6 Piercing, +1 lb.
  • Dagger: +5gp, 1d4 Piercing, +1 lb., Pan functions as a double weapon

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