College of Relaxation (5e Subclass)
College of Relaxation[edit]
Those who join the college of relaxation strive to live a comfortable and relaxing life. These bards play music, not to entertain others, but to entertain themselves. Everyone wants to be able to relax in life, slowly floating through their problems without worry, and that is what relaxation bards strive to achieve. This college is about gaining power through relaxation.
- Go With The Flow
Starting at 3rd level, you have learned to relax your movements and flow through your life. You gain a number of Flow Dice dice equal to your Charisma Modifier + Your Proficiency Bonus. You can use one of these dice at a time as a free action to increase the number rolled on any other dice.
Your Flow Dice start at 1d8 at 3rd level and increase to 1d10 at 6th level, 1d12 at 12th level, and 1d20 at 18th level. You regain all Flow Dice at the end of a long rest.
- Float Like a Butterfly, Sting Like a Bee
Starting at 3rd level, you are able to Flow through your attacks efficiently, like the water in a stream. You gain one extra attack, and you can add both your Strength and Dexterity modifiers to your attacks dice and damage dice for weapon and unarmored attacks.
- Relaxed, Both in Mind and in Body
Starting at 6th level, you have relaxed your mind and body, gaining a passive defense to your mind and body. You gain the effect of the Mind Blank spell permanently. You also gain resistance to all Bludgeoning, Piercing, and Slashing damage.
- The Chillest Dude
Starting at 14th level, your chillness gives you an aura of charisma that leaks into every aspect of your life. You gain the following benefits from this feature:
- You can add your Charisma Modifier to all of your attack rolls.
- You can add your Charisma Modifier to all damage, healing and health gain rolls.
- You gain a number of Maximum Hit points equal to your Charisma Modifier times your level. You may also add your Charisma Modifier to future increases to your maximum health points.
- Your spell DC is now equal to 2* your Charisma Modifier + your Proficiency Bonus + 8.
- Your Spell Attack Modifier is now equal to 2* your Charisma Modifier + your Proficiency Bonus.
- You may add your Charisma Modifier to all skill checks and you gain expertise in all Charisma based skills.
- You gain expertise in Charisma Saves.
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