College of Lullabies (5e Subclass)
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College of Lullabies
Bards of the College of Lullabies tend to take a less head-on approach to most things. To them it both makes sense and is easier to handle people while they are asleep. Whether putting their friends to sleep to heal them with a restful song or forcing their foes into a deep slumber to avoid a dangerous confrontation, these bards put their talents to use helping and deescalating tense situations.
College of Lullabies bards are usually the sleepy, day-dreamy type. They can be almost whimsical, telling incredible tales of heroic antics to ease anyone into a peaceful rest. Their air of calm and serenity helps puts others at ease. Those with sleeping problems often find a steadfast friend in these bards, who are more than willing to use their talents to help others get the sleep they need. Despite their genial personalities, College of Lullabies bards can also be prolific pranksters, putting others to sleep for the fun of it, or even engaging in espionage and subterfuge as they force slumber onto people to steal information or poison food without anyone noticing.
- Mantle of Serenity
When you choose this college at 3rd level, you can sing soft songs and hymns to calm creatures, giving them focus and clarity even in the middle of a battle. As a bonus action, you expend 1 use of your Bardic Inspiration and choose a number of friendly creatures within 60 feet of you equal to your Charisma modifier (minimum of 1). Those creatures each gain temporary hit points equal to the roll of your Bardic Inspiration die + your Charisma modifier.
In addition, you learn the sleep spell and it doesn't count against the number of spells you know. If you already know the spell, you instead learn one 1st-level spell of your choice from the bard spell list.
- Lavender Lullaby
Also at 3rd level, you are able to ease your allies of their exhaustion and ailments. Whenever you use your Song of Rest feature, choose one creature that regained hit points from the feature. You end one disease or one condition afflicting it. The condition can be blinded, deafened, or poisoned. Alternatively, you reduce the creature's exhaustion by 1 level if it has no more than 1 level of exhaustion.
- Enchanted Slumber
At 6th level, your lullabies can force even the well-rested into a deep sleep. When you cast the sleep spell, before you roll for the effects of the spell, you can choose to triple the number of hit points of creatures the spell can affect and have the spell affect a 40-foot cube instead. You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses when you finish a long rest.
By 14th level, you have mastered the art of inducing sleep and relaxation. When you use your Song of Rest feature, each creature that regains hit points from the feature regains additional hit points equal to your Charisma modifier for each Hit Die it spent. In addition, when a creature that's been magically put to sleep by a spell or other magical effect you control takes damage, it makes a Constitution saving throw against your spell save DC instead of waking up. On a successful save, it wakes up.