College of Bows (5e Subclass)

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College of Bows[edit]

The archer bards from the College of Bows, also known as Trick Shooters, are masters in the art of archery, using their techniques with the bow and arrow to awe and amaze the crowd. Trick shooters have gained this title due to the incredible feats of precision and accuracy they perform, being able to shot an arrow in the head of an assistance, or a tossed coin in mid-flight, or even shooting many targets at once, hitting all of them in the bullseye. This technique is primarily a circus act, but those who underestimate their technique can be surprised with how deadly a trick shooter can be on the battlefield, piercing trough armor gaps or taking a weapon out of a warrior's hand.

Bonus Proficiencies

At 3rd level, you gain proficiency with martial weapons.

If you're proficient with a simple or martial weapon, you can use it as a spellcasting focus for your bard spells.

Fighting Style

At 3rd level you learn the following fighting style:

Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
Bardic Shot

At 3rd level, if a ranged weapon attack that you make as part of the attack action hits a creature, you can use one of the following Bardic Shot options of your choice. You can use only one type of Bardic Shot option per turn. If there is a DC required for your Bardic Shot option the DC is the same as your spell save DC.

Disarming Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The creature must then succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
Forceful Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The creature must then succeed on a Strength saving throw or be pushed 15 feet away from you.
Menacing Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.
Trip Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The creature must make a Strength saving throw or be knocked prone.
Extra Attack

At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Master's Shot

At 14th level, whenever you use a Bardic Shot option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

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