Cold Arrow/Bolt (3.5e Equipment)
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|Small||base ammunition cost +1000||base damge +1d4||base ammunition weight||—|
|Medium||base ammunition cost +1000||base damage +1d4||base ammunition weight|
|Large||base ammunition cost +1200||base damage +1d4||base ammunition weight||—|
The Cold Arrow/Bolt is the same as normal arrows/cross bolts except it has a chemical substance on the arrow head. Upon a successful hit, the arrow does an extra 1d4 cold damage and the target must succeed at a Fortitude save (DC17) or be frozen (effectively paralyzed) for 1d4 rounds. The frozen effect does not effect creatures immune to cold but does effect creatures immune to paralysis. These arrows have a 75% of being destroyed on a miss.