Cold Arrow/Bolt (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Cold Arrow/Bolt
Critical: same as weapon
Range Increment: same as weapon
Type: piercing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small base ammunition cost +1000 base damge +1d4 base ammunition weight
Medium base ammunition cost +1000 base damage +1d4 base ammunition weight
Large base ammunition cost +1200 base damage +1d4 base ammunition weight
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Cold Arrow/Bolt is the same as normal arrows/cross bolts except it has a chemical substance on the arrow head. Upon a successful hit, the arrow does an extra 1d4 cold damage and the target must succeed at a Fortitude save (DC17) or be frozen (effectively paralyzed) for 1d4 rounds. The frozen effect does not effect creatures immune to cold but does effect creatures immune to paralysis. These arrows have a 75% of being destroyed on a miss.



Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors