Clockwork Apocrypha (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Apocrypha, Clockwork
Exotic One-Handed Melee
Critical: 19-20/x2
Range Increment:
Type: slashing/piercing
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * 1d6 *
Small 500 gp 1d8 77.5 lb
Medium 500 gp 1d10 155 lb
Large 1000 gp 2d8 310 lb
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

This is a unique weapon forged by the hands of dwarves and gnomes equally, making it a very unique and durable weapon. The weapon itself looks like a two inch thick tower shield, with rounded edges, with a punching dagger welded and bound to the bottom. At the top, causing the weapon to appear similar to a flattened cello, is a counter-balance to help offset the extreme weight. On the inside there are various gears and mechanisms attached to the grip, as well as rails that run up the length of the shield.

The tower shield component also gives the following bonuses/penalties: AC/Shield Bonus: +4 Max Dex Bonus: +2 AC Penalty: -10 Arcane Spell Failure: 50% (If you do not have one hand free.)

This exotic weapon requires: Exotic Weapon Proficiency (Clockwork Apocrypha), a strength score of at least 16, and proficiency with tower shields.

This weapon does not normally have reach.This weapon can be used to attack and swing normally, but in addition to that, every 1d4 rounds as a standard action instead of your normal attack, you may activate the mechanism in the grip to make a 2d6 medium (Greatsword damage range based on size) pierce attack with a 10 foot reach. You are allowed to activate this ability again within the 1d4 'cooldown' period, but you do so with an 80% failure risk. If failed, the gears jam and you miss your attack. Failing also causes the weapon ability to become completely unavailable for 3d4 rounds.

Because of the way this weapon functions, it's strapped to the forearm and cannot be dropped unless removed and because of the unusual shape and balance, you would not be able to use another weapon in your free hand.

When used to attack, you lose this weapon's Shield bonus to AC. When Fighting Defensively or using a Full Defense action, however, the user gains the full Shield bonus to AC.

The blade and the shield components can be crafted out of separate materials and enchanted as if they were two separate entities. The cost of making this weapon out of anything other than steel is priced for both a weapon and a shield. (The same goes for masterwork cost.) This weapon contains no/very few wooden components, and thus is not/wouldn't be noticeably affected by special materials that take place of wood.

Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!