Cloaked Assassin (3.5e Class)

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Cloaked Assassin[edit]

Assassins are deadly fighters that rely on their lithe fighting style and sharp wit to take down their enemies.

Making a Cloaked Assassin[edit]

Abilities: Dexterity and Intelligence.

Races Assassins have no race restrictions.

Alignment: Lawful neutral or lawful evil.

Starting Gold: 5d4 x 10gp

Starting Age: Moderate

Table: The Cloaked Assassin

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Assassins Prowess [1], Dagger Mastery [1], Sneak Attack 1d6
2nd +1 +0 +3 +3 Critical Attacks [1], Sneak Attack 2d6
3rd +2 +1 +3 +3 Cloak and Dagger [1]
4th +3 +1 +4 +4 Dagger Defense [1], Cunning Strike [1]
5th +3 +1 +4 +4 Assassin's Stance [1], Sneak Attack 3d6
6th +4 +2 +5 +5 Assassin's Study
7th +5 +2 +5 +5 Hide in Plain Sight
8th +6/+1 +2 +6 +6 Critical Attacks [2], Sneak Attack 4d6
9th +6/+1 +3 +6 +6 Cloak and Dagger [2]
10th +7/+2 +3 +7 +7 Assassins Prowess [2], Dagger Mastery [2], Cunning Strike [2], Assassin's Stance [2]
11th +8/+3 +3 +7 +7 Sneak Attack 5d6
12th +9/+4 +4 +8 +8
13th +9/+4 +4 +8 +8
14th +10/+5 +4 +9 +9 Critical Attacks [3], Sneak Attack 6d6, Dagger Defense [2]
15th +11/+6/+1 +5 +9 +9 Cloak and Dagger [3], Assassin's Stance [3]
16th +12/+7/+2 +5 +10 +10 Cunning Strike [3]
17th +12/+7/+2 +5 +10 +10 Sneak Attack 7d6
18th +13/+8/+3 +6 +11 +11
19th +14/+9/+4 +6 +11 +11
20th +15/+10/+5 +6 +12 +12 Assassins Prowess [3], Critical Attacks [4], Sneak Attack 8d6, Assassin's Stance [4]

Class Skills (5 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft [Poisons](Int), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Knowledge [Nobility] (Int), Knowledge [Nature] (Int), Move Silently (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis)

Class Features[edit]

Weapon and Armor Proficiency: Light armor, martial weapons, simple weapons, and 1 exotic weapon.

Assassin's Prowess (Ex): Assassin is dexterous enough to cross any terrain at any angle. Can move across any terrain with no penalty, and gains an intuitive bonus of +2 to jump, tumble, swim, climb, and balance. Increases by an additional +2 at Level 10, and a +4 at Level 20. At Level 10, an Assassin can move as if affected by the Spider Climb spell.

Assassin's Stance (Ex): Assassin gains a special combat stance. Can only use 1 stance at a time. Movement Action to change stance.

  • Swaying Viper Stance

1d6 bonus Poison Damage

  • Stonefoot Stance

+2 Ac and +2 to Strength checks

  • Tiger’s Frenzy Stance

On a successful critical, gains a +1 bonus to attack and damage rolls until combat is over. Stacks.

  • Assassin’s Stance

Additional 2d6 Sneak Attack damage.

  • Flickering Shadow Stance

+10 speed and gains Dexterity bonus to melee attacks made with light weapons.

Assassin’s Study (Ex): Choose 1 enemy type (as a Ranger with Favored Enemy.) Assassin does not need to confirm criticals against that enemy type.

Cloak and Dagger (Ex): Assassins gain a +2 to disguise, hide, and move silently when wearing cloaks. Additional +2 every 6 levels.

Critical Attacks (Ex): Assassin gains a +1 to Threat range and +x1 to Crit modifier when using daggers. Increases by +1 and x1 every 6 Levels.

Cunning Strike (Ex): Assassins deal bonus damage equal to Intellect Modifier when using daggers. Gains a +2 Insight bonus to confirming criticals with them. Increases by +2 to confirming critical every 6 Levels.

Dagger Defense (Ex): Assassins reflexes are so quick, when having at least one dagger drawn, gains +2 shield enhancement bonus to AC. Increases to +4 at Level 14.

Dagger Mastery (Ex): Gains Improved Two-Weapon Fighting and Weapon Finesse, even if prerequisites are not met.

Death Mark (Su): Assassin marks an enemy. Gains a Insight Bonus equal to Int to hit him for 1d10 rounds or until his HP reaches 0. New mark can't apply until the old one has dissapeared.

Ex-Assassin[edit]

An ex-Assassin loses their death mark ability, as well as their Assassins Prowess, and Assassins Stance.

Fey-ri Cloaked Assassin Starting Package[edit]

Weapons: Shortsword and 10 daggers.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Balance 4 Dexterity -
Move Silently 4 Dexterity -
Hide 4 Dexterity -
Climb 4 Strength -
Sleight of Hand 4 Dexterity -
Craft [Poisons] 4 Intellect -
Spot 4 Wisdom -

Feat: Stealthy.

Gear: Leather Armor, Dungeoneers Pack

Gold: 5d4 x10 gp

Campaign Information[edit]

Playing a Assassin[edit]

Religion: Generally follow religions centered on death.

Other Classes: Assassins seem dismissive of others, and downright dislike rogues.

Combat: An Assassin will flank enemies for sneak attacks and deal high damage with their daggers and maneuvers.

Assassins in the World[edit]

...
—Unknown, Fey-ri Cloaked Assassin

Assassins are mysterious people, and the only thing about them that is common knowledge, is that they are VERY good at killing people.

Daily Life: An Assassin will spend their day sharpening their many days and keeping themselves in peak physical shape for their next contract.

NPC Reactions: NPCs will be curious, and will most likely not know that they are an assassin.

Assassin Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 Mysterious people who usually isolate themselves.
10 Very deadly fighters.
15 They specialize in fighting with daggers.
20 Assassins learn deadly techniques and aren't to be trifled with.

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