Cloaked Assassin (3.5e Class)
From D&D Wiki
Assassins are deadly fighters that rely on their lithe fighting style and sharp wit to take down their enemies.
Making a Cloaked Assassin
Abilities: Dexterity and Intelligence.
Races Assassins have no race restrictions.
Alignment: Lawful neutral or lawful evil.
Starting Gold: 5d4 x 10gp
Starting Age: Moderate
|1st||+0||+0||+2||+2||Assassins Prowess , Dagger Mastery , Sneak Attack 1d6|
|2nd||+1||+0||+3||+3||Critical Attacks , Sneak Attack 2d6|
|3rd||+2||+1||+3||+3||Cloak and Dagger |
|4th||+3||+1||+4||+4||Dagger Defense , Cunning Strike |
|5th||+3||+1||+4||+4||Assassin's Stance , Sneak Attack 3d6|
|7th||+5||+2||+5||+5||Hide in Plain Sight|
|8th||+6/+1||+2||+6||+6||Critical Attacks , Sneak Attack 4d6|
|9th||+6/+1||+3||+6||+6||Cloak and Dagger |
|10th||+7/+2||+3||+7||+7||Assassins Prowess , Dagger Mastery , Cunning Strike , Assassin's Stance |
|11th||+8/+3||+3||+7||+7||Sneak Attack 5d6|
|14th||+10/+5||+4||+9||+9||Critical Attacks , Sneak Attack 6d6, Dagger Defense |
|15th||+11/+6/+1||+5||+9||+9||Cloak and Dagger , Assassin's Stance |
|16th||+12/+7/+2||+5||+10||+10||Cunning Strike |
|17th||+12/+7/+2||+5||+10||+10||Sneak Attack 7d6|
|20th||+15/+10/+5||+6||+12||+12||Assassins Prowess , Critical Attacks , Sneak Attack 8d6, Assassin's Stance |
Class Skills (5 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: Light armor, martial weapons, simple weapons, and 1 exotic weapon.
Assassin's Prowess (Ex): Assassin is dexterous enough to cross any terrain at any angle. Can move across any terrain with no penalty, and gains an intuitive bonus of +2 to jump, tumble, swim, climb, and balance. Increases by an additional +2 at Level 10, and a +4 at Level 20. At Level 10, an Assassin can move as if affected by the Spider Climb spell.
Assassin's Stance (Ex): Assassin gains a special combat stance. Can only use 1 stance at a time. Movement Action to change stance.
- Swaying Viper Stance
1d6 bonus Poison Damage
- Stonefoot Stance
+2 Ac and +2 to Strength checks
- Tiger’s Frenzy Stance
On a successful critical, gains a +1 bonus to attack and damage rolls until combat is over. Stacks.
- Assassin’s Stance
Additional 2d6 Sneak Attack damage.
- Flickering Shadow Stance
+10 speed and gains Dexterity bonus to melee attacks made with light weapons.
Assassin’s Study (Ex): Choose 1 enemy type (as a Ranger with Favored Enemy.) Assassin does not need to confirm criticals against that enemy type.
Cloak and Dagger (Ex): Assassins gain a +2 to disguise, hide, and move silently when wearing cloaks. Additional +2 every 6 levels.
Critical Attacks (Ex): Assassin gains a +1 to Threat range and +x1 to Crit modifier when using daggers. Increases by +1 and x1 every 6 Levels.
Cunning Strike (Ex): Assassins deal bonus damage equal to Intellect Modifier when using daggers. Gains a +2 Insight bonus to confirming criticals with them. Increases by +2 to confirming critical every 6 Levels.
Dagger Defense (Ex): Assassins reflexes are so quick, when having at least one dagger drawn, gains +2 shield enhancement bonus to AC. Increases to +4 at Level 14.
Dagger Mastery (Ex): Gains Improved Two-Weapon Fighting and Weapon Finesse, even if prerequisites are not met.
Death Mark (Su): Assassin marks an enemy. Gains a Insight Bonus equal to Int to hit him for 1d10 rounds or until his HP reaches 0. New mark can't apply until the old one has dissapeared.
An ex-Assassin loses their death mark ability, as well as their Assassins Prowess, and Assassins Stance.
Fey-ri Cloaked Assassin Starting Package
Weapons: Shortsword and 10 daggers.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|Sleight of Hand||4||Dexterity||-|
Gear: Leather Armor, Dungeoneers Pack
Gold: 5d4 x10 gp
Playing a Assassin
Religion: Generally follow religions centered on death.
Other Classes: Assassins seem dismissive of others, and downright dislike rogues.
Combat: An Assassin will flank enemies for sneak attacks and deal high damage with their daggers and maneuvers.
Assassins in the World
|—Unknown, Fey-ri Cloaked Assassin|
Assassins are mysterious people, and the only thing about them that is common knowledge, is that they are VERY good at killing people.
Daily Life: An Assassin will spend their day sharpening their many days and keeping themselves in peak physical shape for their next contract.
NPC Reactions: NPCs will be curious, and will most likely not know that they are an assassin.
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Mysterious people who usually isolate themselves.|
|10||Very deadly fighters.|
|15||They specialize in fighting with daggers.|
|20||Assassins learn deadly techniques and aren't to be trifled with.|