Classes (Bozikar Supplement)

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Barbarian[edit]

(Player's Handbook pg. 46)

In Bozikar, Barbarians are more common in more developing regions, new countries, or countries in disarray or war. Many go deep into the harsh wilderness to survive outside any civilized places or cities. After they find a good place, they will build a place for their tribe or clan, and will defend it with their lives.

The wilderness of Bozikar is Harsh and unforgiving, the more you go outta the civilized lands, where everything is a struggle. Many of the great warriors from the past have been made from the wilderness, spreading territory, and exploring ruins that many don't do based off how dangerous it is, and fight off attackers or invaders.

People who become barbarians are usually outcasts, or they do not wanna live in a world with corrupt officials who are in it for power. In their minds, they believe to have power, they must have the strength. But they are very helpful in small hamlets or villages, basically acting as a "militia" for the locals, for a price of course.

True barbarians are drivien by their emotions, usually not wanting to deal with society, becoming violent very easily and usually not using their wits to overcome many issues (Less common in the tribes/clans). Being connected to the totems and iconography of the wild, though their strength and simplicity may not be enough to have a full on civilizations, the exception being deep into one of the lands is a small kingdom lead by a barbarian king.

Bard[edit]

(Player's Handbook pg. 51)

Cleric[edit]

(Player's Handbook pg. 56)

Druid[edit]

(Player's Handbook pg. 64)

Fighter[edit]

(Player's Handbook pg. 70)

Fighters come in different forms, but it's all the same. It is the most common class in Bozikar, seeking out adventure, or wealth. Some become soldiers, or just leap into adventure. Others try to live a normal everyday life, but always have a weapon in arms reach.

Having a strong arm for your sword is a valuable asset to many fighters. Many royal knights want to increase their number by looking outside of nobility. All you need able body with modest amount of skill with a weapon from serving as part of a local militia, and others continue this training by joining the military and the city guard.

Most people don't embrace a career with the military, or at least not in the service to a higher cause or a nation. Some become soldiers of fortune, loyal to their employer and the gold they have to pay. Some become adventurers, hoping to find gold and glory or simply to scratch the itch of wanderlust.

These people without alliance to kings, countries, or gods find themselves in service to guilds or companies. Trading guilds hire warriors as guards or thugs.

Many fighters go on a rough road and and become crooks, pirates, or pit fighters. They pillage and plunder along with rogues and barbarians to take what their swords can give them.

Monk[edit]

(Player's Handbook pg. 76)

Paladin[edit]

(Player's Handbook pg. 82)

Ranger[edit]

(Player's Handbook pg. 89)

Rogue[edit]

(Player's Handbook pg. 94)

Sorcerer[edit]

(Player's Handbook pg. 99)

Warlock[edit]

(Player's Handbook pg. 105)

Wizard[edit]

(Player's Handbook pg. 112)


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