Clamorous Ghost (4e Paragon Path)

From D&D Wiki

Jump to: navigation, search

Clamorous Ghost[edit]

Darn, if only I had a bow
—Vann, Half Elf Ghost Warrior, Master of Silent Ghosts

Prerequisite: Ghost Warrior, Silent School Training

When you need just an extra kick from another ranged weapon, you make do and attack with cancelled darkness. You also are better able to use any ranged weapon in combat without having to worry about your ammunition count. You lean towards the controller role.

Clamorous Ghost Path Features[edit]

Energy Snipe (11th Level): You can make an energy attack with a ranged weapon that acts as a normal attack, except it doesn't consume ammunition or a thrown weapon. You still need a weapon to focus on such as a knife or shuriken. You still gain weapon proficiency bonuses. In addition, you gain the Distance Shot feat even if you don't meet the prerequisites.
Shadow Steps (11th Level): When you spend an action point to take an extra action, you also gain a move action
Shadowed Blood (16th Level): Whenever you take damage you can roll for a stealth check against your attacker's passive perception. If you succeed the check, then you are hidden from all enemies until the start of your turn.

Clamorous Shock Clamorous Ghost Attack 11
Dark energy crackles from your attack which leaps from your targets to others
Encounter Star.gif Shadow, Weapon, Silent School
Standard Action Weapon Ranged
Requirement: Must be wielding a ranged weapon
Primary Target: One to Seven Creatures
Attack: Wisdom Vs. Reflex
Hit: 3[W]+Wisdom modifier lightning damage, makes a secondary attack against 2 adjacent foes
Secondary Target: 2 adjacent foes to original target
Secondary Attack: Wisdom Vs. Reflex.
Hit: half of primary hit, makes a tertiary attack against 2 adjacent foes
Tertiary Target: 2 adjacent foes to secondary target
Tertiary Attack: Wisdom Vs. Reflex.
Hit: half of secondary hit
Special: A creature can only be hit by one of the attacks.

Tell Tale Signs Clamorous Ghost Utility 12
You listen for the signs of your enemy, taking the shot when you are sure that you know where they are
Daily Star.gif Shadow, Silent School
Minor Action Personal
Effect: If you are blinded, roll a saving throw. If you fail, you are unaffected by the blindness until the end of your turn. You gain +5 to all attack rolls against all enemies until the end of the encounter.

Deafening Clamor Clamorous Ghost Attack 20
Your knife carries with it shadows that destroy your target's scenes
Daily Star.gif Shadow, Ranged, Silent School
Standard Action Weapon Ranged
Requirement: You must be wielding a ranged weapon
Target: One Creature
Attack: Dexterity Vs. Fortitude
Hit: 2[W]+Dexterity Modifier, and is blinded and stunned for your wisdom modifier turns
Miss: Half damage, an target is blinded for your wisdom modifier turns

Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesParagon Paths

Home of user-generated,
homebrew pages!