Clairvoyance (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Clairvoyance
Divination
Level: Tarot 3
Components: V, F
Casting time: 1 Standard Action
Range: See Text
Area: Magical Sensor
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No


Allows the Caster to see what is happening in a certain locale.

This spell allows the caster to see what is happening in a certain locale. It can be cast along with Clairaudience to allow the caster to see and hear. The caster must be familiar with the location, but the distance does not matter. As with clairaudience/clairvoyance, the spell does not bestow any magically enhanced qualities to the caster's sight. If the room is magically protected, shielded by lead or subject to silence, the spell will not function. The spell creates a magical sensor that can be detected with a Spot check (DC 15) and dispelled.


Arcana[edit]

This spell can only be cast using 2 of Swords as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors