Circle of the Hybrid (5e Subclass)

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Circle of the Hybrid[edit]

Druid Subclass

Druids of the circle of hybrid are known to follow a Darwins philosophy of a adapt to serve these druid have been able to not only turn into creatures with eachothers traits and some even mixing with themselves.

Hybrid wildshape

At 2nd level when you take this circle you gain the ability to hybrid your wild shapes meaning you can choose two creatures you can transform into a hybrid verson.This only cost one wild shape . You can decide its stats either by taking ones fratures and the others stat block or you can take the average stats between them and half of there features.

E.g. bear and a reef shark

If one of the creatures doesn't have a land movement take the one that does movement and half the speed it does have. To decide on how many actions and features you have add up the total number of both and half it in this case below a brown bear has 4 and a reef shark has 3. 3+4=7 2รท7=4(3.5 rounded up) you must have a feature or action from atleast 1 each. If a feature from one stats it can only breath in one environment eg water treat is as you can aswell as air.

Brown Bears stats

Str 19 dex 10 con 16

Hitpoints 34(4d10+12)

Ac 11

Senses passive perception 13

Speed 40ft 30ft climbing

Skills perception

Features

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reef shark stats

Str 14 dex 13 dex 13

Hit points 22(4d8+4)

Ac 12

Senses passive perception 12 blind sight 30ft Speed 0ft swim 40ft

Skills perception

Features

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hybrid (Average) round up averages

Str 16 dex 12 con 14

Hitpoints 28(2d8+2d10+8)

Ac 12

Passive perception 13 blind sight 30ft

Speed 40ft swim20ft 15ftclimbing

Skills perception

Features

Waterbreathing. The hybrid can breath under water.

Actions

Multiattack. The hybrid makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Natural language

Also at 2nd level you can commune with wild life like they understand you though you don't understand them. Creatures can do tasks and tell you things in the nearby area.

Half and half

At 6th level you can adopt features for animals you have seen and are within your cr range this costs one wildshape.at level 6 you can take 2 features level 11 three features and four at level 16. The features you take can come from multiple different creatures. You can also cast while you are half and halfed. You do not gain temporary hit points to equal you creatures hp the transformations last the same time as a wild shape or until you drop it.

E.g. reef shark's have the feature Pact Tactics giving yourself advantage on attacks if an ally is near you or you could get a natural weapon which you can attack with as a bonus action using you spell attack bonus to hit and damage and if it has a saving through it uses you spell save like the gaint spiders bite attack has a con save for the poison damage. If you chose two or more natural weapons you can only attack with one as a bonus action.
Monster shifting

At level 10 you can wildshape into creatures which class as monstrosity or plant creatures

perminant tranformation

At level 14 you gain the ability to adopt a feature of a creature you can transform into and be permanently tranformed to change the feature it must be done during a long rest.

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