Circle of the Graft (5e Subclass)
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- Druid: Circle of the Graft
Much like a tree with grafted branches that grows diverse kinds of fruit, Druids of the Circle of the Graft have the ability to take the form of one beast grafted onto another. Most members of this order never sought druidic power, but instead were led by fate or chance to a secret meeting place of this group, being initiated by the druids that convene there though throat-singing rites.
The simple philosophy of this circle is to help the disadvantaged help themselves, whether they be beast or man. Individual interpretation of this doctrine can be quite flexible; the high council of this circle is notorious for accepting strange interpretations of the word "disadvantaged". Nevertheless, Druids of the Circle of the Graft are mostly good beings that celebrate the differences present in all living creatures.
- Circle of the Graft Features
| Class Level | Feature | |:----:|:-------------| | 2nd | Defense Wild Shape | | 3rd | Grafted Wild Shape | | 6th | Primal Strikes | | 10th | Bestial Reflex Mastery| | 14th | New Graft |
- Defense Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to reduce the damage of the next attack that targets you or a specific ally you choose within your reach by 1d8 hit points per level of the spell slot expended. Using this feature twice cancels out the previous effect.
- Grafted Wild shape
The rites of your circle grant you the ability to transform into hybrid animal forms. Starting at 3rd level, you can expend two uses of Wild Shape at the same time to transform into a combination of two beasts you can normally transform into, merging the features of both. The specifics of this feature can be found in the 'Specifics' text box.
![Deer Owl](https://cdna.artstation.com/p/assets/images/images/036/714/298/large/charley-canova-fulven-2021-1.jpg?1618415241) {width:360px,mix-blend-mode:darken}
- Primal Strikes
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Bestial Reflex Mastery
At 10th level, other creatures provoke an opportunity attack from you when they enter your reach while Wildshaped.
If your form is reduced to 0 hp while transformed and you have a use of wildshape left, you may transform automatically into another beast that automatically receives any extra damage you may still receive. You may use this feature once per long rest. ___
- New Graft
By 14th Level, you gain another use of wildshape. You may now expend three uses of wildshape at the same time to transform into a combination of three beasts.
Also, you may now wildshape into a beast with a CR as high as 2.
___
{{note
- Specifics
- You must use the higher of the beasts' AC, Speed, STR, DEX, and CON scores.
- You gain the rest of the traits and features of each beast, including vulnerabilities. If there is a duplicate resistance or vulnerability, you may use the better one. A resistance and vulnerability of the same type cancel each other out.
- You gain hp equivalent to the sum of the beasts' hp, and reach equivalent to the sum of the reach of one action off of each beast's sheet.
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