Circle of the Elemental Warrior (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing a description.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Circle of the Elemental Warrior[edit]

Druid


One with Wood

When you chose this circle at 2nd level, you must go and search for a big wooden log, that you break in two parts. You magicaly shape the parts as any medium armor you want, and a quarterstaff. With a ritual of 1 day, you create a strong link with your new gear, and those will be the only armor and wapon affected by your circle features, as well as gaining special qualities. The armor you created gains all features of its metal counterpart, but it's still a wooden armor. You are proficient in the armor you create this way, as long as you wear it. If you want to create another armor or quarterstaff, you have to wait at least 1 month from the moment you created the previous.

Friend of the Elements

You gain advantage in each save rolled to avoid or halve cold, fire, lightning, poison, acid or necrotic damage. Also, when you hit an opponent with a melee attack using your quarterstaff, you deal extra d4 damage. You chose the damage type each time, from the types listed above.

Major Infusion

When you reach 6th level, you gain the ability to infuse your quarterstaff with your own magic. You can use an action to infuse your quarterstaff for a minute with a cantrip of choice, between the ones you know, and it must be a cantrip that deals damage of a type that you would be able to chose with the "Friend of Elements" features. When you hit an opponent with a melee attack using your quarterstaff, it transfers the cantrip to the opponent, just as you have casted it yourself. You have two uses of this features, and regain all uses after a long rest.

Enhanced Link

When you reach 10th level, your link with your gear becomes even stronger, as well as your magic powers. The armor you created with "One With Wood" feature gives you a +1 bonus to AC, and the Elemental damage dice dealt by the quarterstaff created with the same feature becomes 2d4.

Master of Elements

When you reach 14th level, you reach the edge of the mastery of elemental powers. The Elemental damage dice dealt by the quarterstaff you created with "One With Nature" feature becomes 3d4. Also, when you use the Major Infusion feature, you can infuse two cantrips at time.





Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors