Circle of the Blue Mage (5e Subclass)

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Circle of the Blue Mage[edit]

"Fight fire with fire." -Blue mage proverb

Ffta-h-bluemage.jpg
"Blue Mage" by Square Enix

Blue Mages study the powers inherent in the forces of nature, which reveals itself whenever a creature "experiences" something. They seek to understand all experiences with nature, venturing into the world to encounter highly dangerous things first hand. These druids are passionate scientists, preferring natural and physical research to a dusty study desk, and can be found in the oddest corners of the multiverse. Members of this circle are highly adaptive, allowing the environment to shape their appearance and skills as they see fit.

Level Feature
2nd Blue Magic, Learning
6th Azure Insight
10th Shape Shifter
14th Blue Combo

Blue Magic[edit]

At 2nd level, you can mimic creature abilities gained from your Learning subclass feature. As an Action, you can expend a use of your Wild Shape feature to use such an ability as you temporarily morph into the creature. Use the same statistics of the creature you learned it from.

You can know up to your Wisdom modifier (minimum of 1) of abilities from your experiences.

Abilities with recharge restrictions such as a Red Dragon's Fire Breath will apply before you can use it again.

Blue magic draws from your personal experiences. Even if your memory is imperfect or altered, your dedication naturally binds these skills to you.

Expanded Spell List[edit]

You gain access to the Following Spells:

Level Spell
3rd Alter Self, Dragon's Breath
5th Gaseous Form
7th Death Ward, Banishment
11th Skill Empowerment

Learning[edit]

At 2nd level, immediately after a creature uses an ability that isn't a class feature or spell against you, or includes you in its area of effect, you can use a Reaction to learn the ability to use with Blue Magic. This Reaction must be made after the damage and effects are applied. At the time of learning an ability you can forget an old ability to replace if needed. You can also choose not to learn the new ability instead. Once you successfully learn a creature's ability, you cannot learn another from it.

Azure Insight[edit]

At 6th level, when you use the Learning feature on a creature, you can gain some knowledge of its physique. Choose one of the following properties to discover:

Shape Shifter[edit]

At 10th level, you gain an additional use of Wild Shape. In addition, you can add your Wisdom modifier (minimum of 0) to damage rolls of the spells Primal Savagery or Alter Self.

Blue Combo[edit]

At 14th level, when you use a Blue Magic ability, you can make another Blue Magic ability as a bonus action. Once you use this feature, you can't use it again until you finish a long rest.



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