Circle of Rot (5e Subclass)

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Circle of Rot[edit]

walking_druid_by_thiago_almeida-d5oxu2g.jpg
"Walking Druid" by Thiago Almeida

Druid Subclass

Druids of this circle see themselves as servants of the natural cycle of decomposition and growth. They use borderline necromancy to perform their tasks, and as such are often shunned by Druid society.

Fungal Growth

At 2nd level the druid gains the ability to speed the growth of all manner of fungi, and can infect an enemy with a draining fungus. As a bonus action, you can make a melee spell attack against a creature within 5 feet. On a hit, you can spend a use of Wild Shape to infect the target with deadly spores.

The creature takes necrotic damage equal to your proficiency bonus when you use this feature on it, plus the same damage at the start of each of its turns for 1 minute. The creature can make a Constitution saving throw at the end of each turn to end this effect.

A creature reduced to 0 hit points by this feature has its corpse completely overtaken by fungi that sprout through their skin.

Refreshing Rot

At 2nd level the druid gains the ability to channel the energy created at a living creature's death to heal themselves or allies. You learn the inflict wounds spell, which is considered a druid spell for you.

In addition, whenever you deal necrotic damage with a druid spell of 1st-level or higher, you regain hit points equal to 2 + the spell slot used to cast that spell.

Rot and Growth

At 6th level the druid gains the ability to channel the energies of life and death to create a servant. They may choose either Rot, or Growth. Once you use this ability, you can't do it again until you finish a long rest.

When the servants are created, they gain temporary hit points equal to half your druid level. Roll initiative for the servants, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Wisdom modifier (minimum of +0). The servant remains under your service until you finish a long rest, at which point the creature disappears, becoming a regular pile of fungus.

Rot. Spores sprout from a up to four corpses, animating the body of a beast or humanoid as an undead servant under your command. The servants have the characteristics of a zombie.
Growth. You gain the ability to grow up to two fungal beings, that have the statistics of a myconid.
Become one with Decay

At 10th level the druid's very body becomes aligned with the processes of decay. The druid becomes resistant to necrotic damage.

In addition, you add your Wisdom modifier to the amount of hit points gained through your Refreshing Rot feature.

Aura of Spores

At 14th level, you can use a bonus action and spend two uses of Wild Shape to exude a miasma of spores, that create an aura within 10 feet of you. Whenever you cause necrotic damage to a creature within this aura, you add your Wisdom modifier as a bonus to the amount of necrotic damage dealt.

In addition, any enemy that start its turn inside the aura is affected by hallucinogenic spores, and are forced to make a Wisdom saving throw. On a failed save, the creature fall to the ground in terror, prone until they are hit by an attack. Creatures immune to the charmed or frightened condition are immune to this effect. On a successful save, the creature is immune to this effect for 24 hours.

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