Circle of Constellations (5e Subclass)
From D&D Wiki
Contents
- 1 Circle of Constellations
- 2 Celestial Beings
- 2.1 Ursa Minor
- 2.2 ACTIONS
- 2.3 Ursa Major
- 2.4 ACTIONS
- 2.5 Taurus
- 2.6 ACTIONS
- 2.7 Serpens
- 2.8 ACTIONS
- 2.9 Scorpious
- 2.10 ACTIONS
- 2.11 Picses
- 2.12 ACTIONS
- 2.13 Orion
- 2.14 ACTIONS
- 2.15 Lupus
- 2.16 ACTIONS
- 2.17 Leo Minor
- 2.18 ACTIONS
- 2.19 Leo
- 2.20 ACTIONS
- 2.21 Hydrus
- 2.22 ACTIONS
- 2.23 Hydra
- 2.24 ACTIONS
- 2.25 Gemini
- 2.26 ACTIONS
- 2.27 Corvus
- 2.28 ACTIONS
- 2.29 Centaurus
- 2.30 ACTIONS
- 2.31 Cancer
- 2.32 ACTIONS
- 2.33 Aries
- 2.34 ACTIONS
- 2.35 Aquila
- 2.36 ACTIONS
- 2.37 Aquarius
- 2.38 ACTIONS
Circle of Constellations[edit]
Druid Subclass
- Constellational Summoning
At level two you gain proficiency in longbows. You also learn of two constellational beings. As an action, you can expend one use of your Wild Shape feature to summon a constellational being you know, rather than assuming a beast form. The being appears in an unoccupied space of your choice you can see within 30 feet of you.
The constellational beings' is friendly to you and your companions and obeys your commands.
In combat, the beast shares your initiative count, but it takes its turn immediately after yours.
- Greater Constellational Summoning
At level six You gain an additional two charges and an additional two celestial beings.
- Full Constellational Summoning
At level ten, you gain an additional three charges and an additional two celestial beings.
- Master of Constellations
At level fourteen, you gain an additional four charges and an additional two celestial beings. You no longer need a clear sight of the sky to use a charge, instead you may do a Nature check (DC 15) to aim your bow correctly to summon a celestial being.
Celestial Beings[edit]
Ursa Minor[edit]
Medium celestial, chaotic good Armor Class 12 (natural armor)
Skills Athletics +3 Eternal Constellation If Ursa Minor drops to 0 hit points but doesn't die outright, it drops to 1 hit point instead. Celestial Weapons All of Ursa Minor's attacks are considered magical for the purposes of overcoming resistances and immunities ACTIONSCelestial Claw Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) radiant damage.
|
Ursa Major[edit]
Prerequisite: Ursa Minor, 10th level
Large celestial, chaotic good Armor Class 16 (natural armor)
Skills Athletics +5 Eternal Constellation If Ursa Minor drops to 0 hit points but doesn't die outright, it drops to 1 hit point instead. Celestial Weapons All of Ursa Minor's attacks are considered magical for the purposes of overcoming resistances and immunities ACTIONSCelestial Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d8) radiant damage. Celestial Burst Ranged Weapon Attack: +2 to hit, reach 20 ft., one target. Hit: 9 (3d6) radiant damage.
|
Taurus[edit]
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Serpens[edit]
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Scorpious[edit]
Prerequisite: 6th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Picses[edit]
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Orion[edit]
Prerequisite: Lupus or Ursa Major, 14th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Lupus[edit]
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Leo Minor[edit]
Prerequisite: 6th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Leo[edit]
Prerequisite: Leo minor, 14th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Hydrus[edit]
Prerequisite: 10th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Hydra[edit]
Prerequisite: Hydrus, 14th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Gemini[edit]
Prerequisite: 6th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Corvus[edit]
Prerequisite: 6th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Centaurus[edit]
Prerequisite: 10th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Cancer[edit]
Prerequisite: Hydrus, 14th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Aries[edit]
Prerequisite: 6th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Aquila[edit]
Prerequisite: 10th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Aquarius[edit]
Prerequisite: 14th level
Medium celestial, chaotic good Armor Class 10
Senses passive Perception X
Feature Name. description ACTIONSAttack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.
|
Back to Main Page → 5e Homebrew → Character Options → Subclasses