Chloroform (3.5e Equipment)

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Originally developed as a surgical anesthetic, Chloroform has since found its way into the black market as an effective tool for abductions. To apply Chloroform, a potential user must soak a rag or similar absorbent item in the liquid, followed by grappling their opponent. With a successful pin, the chloroform messenger covers the mouth and nose, and the effect begins.

Type: Inhaled DC 17
Initial Damage: Unconsciousness for 1d6 minutes
Secondary Damage: Unconsciousness for 2d8 minutes
Price: 5gp

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