Chill Strike Trap (4e Trap)

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A magical object taking up one square, such as a pillar with a purple orb mounted on it, which fires a bolt of frigid purple energy towards any creatures that get within Range (10 squares). Once the pillar is destroyed the orb will fall and crack, harmlessly shattering into worthless glass. Players can make an Knowlage Arcana Check, DC 15 to identify it when they see it.


Chill Strike Trap
Level 1 Trap
Object
100 XP
Detect: Perception DC 5 Initiative: -
HP 20
Immune Cold
Triggered Actions
Ranged.png Attack(Cold) ♦ Recharge D6 (4).png
Attack: Ranged 10 +3 vs.Fortitude
Trigger: A creature comes within range
Hit: 2d8 cold damage, and the target is dazed until the end of it's next turn.
Countermeasures
Disable:Arcana DC 22 (Must adjacent next to the chill strike trap)

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