Child of Ragnarok (3.5e Prestige Class)

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Child of Ragnarök[edit]

The end is nigh.
—Sköll Gawdsleigher, Half-giant Child of Ragnarök, Darkest Days, a history of the Year of Shadows, by Bjorn Ægir

Devoted to the destruction of the world, they believe it is their calling to bring about the end of all creation. Using the dark gifts of their gods to crack the earth and sunder the heavens.

Becoming a Child of Ragnarök[edit]

In the search for their purpose, many evil clerics, blackguards, and fallen paladins look towards their gods. Some see it as their duty to subjugate and convert the masses into the undead, but others find it within themselves to reach for the stars and become avatars of their gods' darkest wishes. Charisma and Wisdom are the main abilities needed for their powers.

Entry Requirements
Alignment: Any Evil or Chaotic
Base Attack Bonus: +5
Skills: Concentration 13 ranks
Feats: Weapon Focus, Great Fortitude
Spellcasting: Must be able to cast 5th level divine spells.
Table: The Child of Ragnarök

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Hungry Darkness +1 divine spellcasting class level
2nd +1 +3 +0 +3 Jörmungandr's Scales DR 1/cold iron, Aura of Hel +1 divine spellcasting class level
3rd +2 +3 +1 +3 Jotun's Strength +1 divine spellcasting class level
4th +3 +4 +1 +4 Jörmungandr's Scales DR 2/cold iron +1 divine spellcasting class level
5th +3 +4 +1 +4 Crack the Earth +1 divine spellcasting class level
6th +4 +5 +2 +5 Jörmungandr's Scales DR 3/cold iron +1 divine spellcasting class level
7th +5 +5 +2 +5 Doom Veil +1 divine spellcasting class level
8th +6 +6 +2 +6 Jörmungandr's Scales DR 4/cold iron +1 divine spellcasting class level
9th +6 +6 +2 +6 +1 divine spellcasting class level
10th +7 +7 +3 +7 Black Sun, Aspect of Ragnarök, Jörmungandr's Scales DR 5/cold iron +1 divine spellcasting class level

Class Skills (6 + Int modifier per level)
As Anti-Paladin, plus Knowledge (arcana)(Int), Spellcraft (Int)

Class Features[edit]

All of the following are class features of the Child of Ragnarök.

Spellcasting: At each level you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane or divine spellcasting class before becoming a Child of Ragnarök, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Hungry Darkness (Sp): Starting at level 1, creatures that the Child of Ragnarök hits are increasingly enveloped in darkness. Tendrils of darkness wrap round the creature for 1 round, but the duration can be extended by 1 round by striking that creature again. The darkness causes the creature to suffer a 20% miss chance on all attacks and deals negative energy damage to the creature on its turn equal to 1d8 per round the darkness has continuously enveloped the creature (Maximum 3d8 damage each round). On the 3rd round of continuous darkness envelopment, the creature will gain a negative level unless they make a Fort save (DC 10 + 1/2 caster level + wisdom modifier).

Aura of Hel (Su): At level 2, the Child of Ragnarök gains an aura that causes enemies within a 15-foot radius take a -2 on all saves against fear and death effects and negative energy effects and necromancy. The aura grows stronger the closer they are, enemies within 5ft instead suffer a -4 on all those same saves. A Will Save DC 10 + class level + wisdom modifier reduces the affects of this aura by half.

Jörmungandr's Scales (Su): At level 2, the Child of Ragnarök enjoys divine protection, granting him DR 1/cold iron. Every even level afterwards increases the damage reduction by 1.

Jötunn's Strength (Su): At level 3, 1/day, as a standard action, the Child of Ragnarök becomes giant-sized similar to an Enlarge Person spell. His size category increases to the next larger one. He gains a +4 size bonus to Strength and Constitution, a -2 size penalty to Dexterity, and a -1 penalty on attack rolls and AC due to its increased size. He also gains a +2 enhancement bonus to natural armor. You gain +10 movement speed to all forms of movement you possess. Duration of 1 hour. At level 10, the Strength and Constitution size bonus become +6, and the enhancement bonus to natural armor becomes +4.

Crack the Earth (Su): At level 5, 1/day you can cast the spell Earthquake. You can change the spell's area to a line effect of up to 200ft. If you would be in the area of effect of this spell, you are unaffected.

Doom Veil (Su): At level 7, his divine protection extends farther now, granting him Spell Resistance equal to 5 plus his character level.

Black Sun (Sp): At level 10, 1/month, as a 1 minute action, the Child of Ragnarök can blot out the sun for an hour. Upon completion, all enemies within a mile diameter of the Child of Ragnarök that can see the black sun feel death upon them. All opponents take 1d6 magic damage/caster level unless they make a Fortitude save DC equal to (20 + wisdom modifier) for half. Creatures who have less HD than your caster level are instantly killed unless they make their save. Creatures that die to this ability arise 1d4 hours later as skeletons or zombies of your choosing as per your highest known necromancy spells.

Aspect of Ragnarök (Su): At level 10, 1/week the Child of Apocalypse peels back the fabric of reality to unleash an aspect of Ragnarök to bring destruction and ruin upon his enemies. As a full round action, you summon forth a 360-ft. radius storm cloud that lasts for 5 rounds. On the 1st round, hurricane strength winds blow your foes out of the air regardless of size and down to the ground unless they make a Fort Save DC 20. Foes already on the ground must make a Fort Save DC 20 or be knocked prone. On the 2nd round, the storm cloud rains down torrents of poison, foes caught in the rain take 3d6 Dexterity damage no save. On the 3rd round, the rainwater swells up into a flood, and all foes on the ground must make a Reflex save (DC 10 + 1/2 caster level + wisdom modifier) or be swept up into a whirlpool, taking 10d6 points of bludgeoning damage. On the 4th round, all creatures caught in the whirlpool must make a Reflex save DC 20 or be sucked into a fissure in the ground, which will grind shut, killing any creatures still trapped within. On the 5th round, the storm cloud dissipates as a conflagration of fire sweeps across the ground, dealing 10d6 damage, half of which is unholy, half of which is fire. Reflex save DC (DC 10 + 1/2 caster level + wisdom modifier) for half.

Ex-Child of Ragnarök[edit]

If they lose their faith or are converted to a Lawful or Good faith, they lose all class abilities. An Atonement from a priest of Loki can restore their class abilities and class progression.

Campaign Information[edit]

Playing a Child of Ragnarök[edit]

Combat: Damage dealing and divine spellcasting.

Resources: They can always find sanctuary in any city, and if they receive a vision for an unholy quest while in a temple of their faith, they will be accompanied by two more of their kind.

Children of Ragnarök in the World[edit]

I become Death, destroyer of worlds.

They are the evil equivalent of the Chosen of Mystra, and they love it. Sköll and Háti

NPC Reactions: FEAR. Lots of fear.

Child of Ragnarök Lore[edit]

Characters with ranks in Knowledge (religion) can research Children of Ragnarök to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (religion)
DC Result
11 Children of Ragnorak bring destruction wherever they wander.
16 They are generally divine casters.
21 They are allies of giantfolk.
26 The Children of Ragnarok wish to bring an end to all of existence so it may begin again.

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