Child of Nature (3.5e Race)

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Children of Nature[edit]

Personality[edit]

Children of Nature are usually playful and extremely friendly. Although, they can seem to be quite mischievous and sketchy.

Physical Description[edit]

A Child of Nature is simply a human with more accentuated features such as a larger bust or a more defined jawline.

Relations[edit]

Children of Nature have extremely good relations with many other cultures and races; except those that show disregard for nature (these tend to be evil races).

Alignment[edit]

Children of Nature are almost always chaotic. As for intentions, they are usually good, but they may vary as humans do.

Lands[edit]

Children of Nature usually take residence in forested areas and hidden alcoves of the world.

Religion[edit]

Children of Nature have a tendency to lean towards more nature-friendly religions.

Language[edit]

Children of Nature speak Sylvan and Common.

Names[edit]

A Child of Nature's name is usually derived from natural phenomenons and the likes.

e.g. Gale, Squall, Mint, Sky, Clementine, Ash, etc.

Racial Traits[edit]

  • -4 Strengh, +2 Constitution, +2 Intelligence, +2 Wisdom, and +4 Charisma: Children of Nature tend to be quite healthy and attractive, but they are somewhat less strong than other humans.
  • Fey: Naturally, a Child of Nature takes after their parents.
  • Medium
  • Child of Nature base land speed is 40 feet
  • Nature's Adaptation: a child of nature may grow/morph its appendages to grant it movement or sensory advantage a number of times per day equal to half a child of nature's level.
  • Wings (Ex): gains a 60ft fly(Average) speed
  • Gills and flippers (Ex): gains a 40 ft. Swim Speed and the ability to breath under water, but loses the ability to breath air during the duration
  • Scent (Ex): gain a 30 ft. scent range
  • digger (Ex): gain a 20 ft. Burrow speed but only through Dirt and sand and a 10 ft tremorsense but can't see outside that area at all
  • Bat Ears (Ex): gain a 60 ft. blind sense like a bat
  • Cold iron fear: as a fey outsider they get inflicted double damages from cold iron weapon.
  • Unearthly Grace, lesser (Su): A Child of Nature gains a bonus to saving throws (and a deflection bonus to AC) equal to half their charisma bonus (to a minimum of +1).
  • Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a Child of Nature has a +6 racial bonus on the check. if its a druid add +6 to it
  • Charming (Ex): A Child of Nature gains a +4 bonus to all charisma checks and charisma-based skill checks.
  • Automatic Languages: Sylvan and Common. Bonus Languages: Any (except secret languages).
  • Favored Class: Sorcerer.

Vital Statistics[edit]

Table: Child of Nature Random Starting Ages
Adulthood Simple Moderate Complex
16 years +2d4 +4d6 +6d8
Table: Child of Nature Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
40 years 100 years 200 years +10d20 years
  1. At middle age, − +1 to Str, Dex, and Cha.
  2. At old age, − +2 to Str, Con, and Cha.
  3. At venerable age, − -5 to all stats.
Table: Child of Nature Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10" +3d6 90 lb. × (5) lb.
Female 4' 6" +2d8 70 lb. × (3) lb.



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