Child of Earth and Storm (3.5e Creature)

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Child of Earth and Storm
Size/Type: Huge Fey
Hit Dice: 34d6+343 (462 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares)
Armor Class: 42 (-2 size, +4 Dex, +30 natural), touch 12, flat-footed 18
Base Attack/Grapple: +17/+41
Attack: Slam +31 melee (3d6 +16)
Full Attack: 2 Slams +31 melee (3d6 +16)
Space/Reach: 15 ft./15 ft.
Special Attacks: Frightful presence, powerful charge
Special Qualities: Damage Reduction 15/Cold Iron and Epic, Low-light vision, nature's rage, spells-like abilities
Saves: Fort +21, Ref +23, Will +23
Abilities: Str 43, Dex 18, Con 30, Int 3, Wis 18, Cha 20
Skills: Hide -4, Jump +28, Knowledge (nature) +9, Listen +18, Spot +18, Survival +17, Swim +28
Feats: Alertness,Awsome Blow,Cleave,Die Hard,Empower Spell-like Ability (Storm of Vengance),Endurance,Improved Bull Rush,Improved Initiative,Improved Sunder,Power Attack,Quicken Spell-like Ability (Storm of Vengance),Toughness
Environment: Any Land
Organization: Solitary, or Pair
Challenge Rating: 21
Treasure: Half Standard
Alignment: Always chaotic neutral
Advancement: 35-70 HD (Huge)
Level Adjustment:

Child of Earth and Storm.jpg

So muscled as to almost seem a characature, the man-like form is certainly real. It's dark eyes glare and flash as menacinly as the storm that follows it.

As a dryad emobies the forest, and the Nymph natures beauty, the Child of Earth and Storm is the ultimate expression of its fury.

The Children of Earth and Storm are vaugely humanoid, with broad shoulders, and stocky builds. Their skin resmebles polished basalt, with a slightly grainy texture. There is no hair on a Child of Earth and Storm's body, only its head (like many Fey), and that is usually dark in color. Most Children of Earth and Storm roam the earth skyclad, though some garb themselves in kilts or togas made from animal hide.

Children of Earth and Storm roam across the land in search of food, a mate, and combat. Only after finding a mate will a Child of Earth an Storm take several hundred acres of land as their terrirory, driving off any other large predators, or other Children of Earth and Storm from the area. The weather often becomes extrodinarly harsh in these areas.

A Child of Earth and Storm does not speak any language, though most understand Common and Giant.

Combat[edit]

While they take no particular pleasure in it, a Child of Earth and Storm is almost built for combat. As soon as a fight breaks out, the Child of Earth and Storm whips up a storm with Control Weather, and casts a quickened and empowered Storm of Vengance. Then it'll unleash Nature's Rage and charge into battle, going after the most satisfying melee opponent. If there are no melee opponets, the Child of Earth and Storm uses its other spell like abilitys, until it gets in reach.

Frightful Presence (Ex): When a Child of Earth and Storm attacks or shouts, all those within 30ft must make a Will save (DC 32, Charisma based) or Panic. Those who make their save are immune to that Titan's Frightful Presance for 24 hours.

Powerful Charge (Ex): When a Child of Earth and Storm charges, his slam attack deals 6d6+24 damage. (6d6+1.5 Str Mod)

Nature's Rage (Ex): Three times a day, as a free action, a Child of Earth and Storm may go into an unstoppable rage. When a Child of Earth and Storm rages it gains +10 strength and constitution, a +5 morale bonus to Will, and a -5 penalty to AC. The rage lasts a number of rounds equal to the Child of Earth and Storm's new Constitution bonus (usually 15 rounds) and cannot be ended willingly. At the end of Nature's Rage, the Child of Earth and Storm is fatuged. Nature's Rage has no effect on a Child of Earth and Storm's ability to cast Spell-Like ablities

Spells-like Abilities (Sp): At Will- Call Lightning, Call Lightning Storm, Control Weather, Gust of Wind, Magnetic Pulse[1], Sleet Storm, Spike Stones, Wind Wall, 1/day- Avalance of Devistation[2], Earthquake, Raise Volcano[3], Storm of Vengance, Volcanic Storm[4], Whirlwind.



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