Chaplain (5e Subclass)

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Chaplain[edit]

Grimaldushelsreach.jpg
Brother-Chaplain Grimaldus, of the Black Templars. Source

Fighter Subclass

Chaplains are powerful warriors, and great leaders. Leading inspirational speeches, they charge into the fray, holding up morale and faith at the front lines.

Master Orator

A large part of your training is based in good performance. Starting at 3rd level, you gain proficiency in the Performance skill, if you were not already proficient. If you already are proficient in performance, you can take a proficiency with a different skill.

War Chants

The chaplain is not just a skilled fighter, their duty is to inspire the troops they lead. Starting at 3rd level, you learn two War Chants. At the start of your turn, if you can speak, you can begin a war chant. Roll a Charisma (Performance) check against the given DC. If you succeed, every targeted creature within 20 feet is effected until the end of your next turn.

You learn another War Chant at 10th and 18th level.

Know thy Enemy

Knowledge is power, especially in fighting the enemy, or rooting out potential heresy at the start. Starting at 7th level, you can add half your Proficiency bonus(rounded down) to any Intelligence or Wisdom based skill checks if you are not already proficient in the skill.

Billowing Voice

Your chants can be heard from all across the battlefield. Starting at 10th level, your War Chants instead have a range of 60 feet.

Unparalleled Faith

You are just as inspired as those you lead. Starting at 15th level, you are immune to all effects that would inflict the frightened or charmed conditions, and have advantage against anything else that inflicts different conditions.

Master of Sanctity

Your chants can turn even the most uninspired into genocidal zealots. Starting at 18th level, you can start two War Chants at the start of your turn, instead of one. Additionally, you can reroll a single failed War Chant check on your turn.

War Chants[edit]

Catechism of Fire

Make a check against the highest hostile Strength score within range of the War Chant. On a success, allied creatures in range add your Charisma modifier to damage they deal.

Litany of Faith

Make a check against the highest hostile spell DC within 100 of you. On a success, allied creatures in range add your Charisma modifier to saving throws against spells.

Recitation of Focus

Make a check against the highest hostile Armor Class within range of the War Chant. On a success, allied creatures in range add your Charisma modifier to ranged attack rolls.

Mantra of Strength

Make a check against the highest hostile Armor Class within range of the War Chant. On a success, you add your Charisma modifier to melee weapon damage rolls.

Chorus of Fury

Make a check against the highest hostile Wisdom score within range of the War Chant. On a success, hostile creatures in range reduce their saves by your Charisma modifier.

Canticle of Hate

Make a check against the highest hostile Strength score within range of the War Chant. On a success, allied creatures in range add (your Charisma modifier X 5) to their movement speed. This is added to their speed afterwards, if they Dashed.


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