Chaos Gemini (3.5e Class)

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Chaos Gemini[edit]

Forged in the fires of pure chaos, and trained in tandem as a pair, this class requires two active players.

Making a Chaos Gemini[edit]

Weak solo character relying heavily on others to access it's abilities, and extremely effective with other Chaos Gemini.

Abilities:A class needing mostly dexterity, charisma, and wisdom.

Races: Any.

Alignment: Any, typically a chaotic sub type; i.e. CG, CN, or CE.

Starting Gold: 2d6x4 (average starting gold:65gp).

Starting Age: Simple

Table: The Chaos Gemini

Hit Die: d10

Level Base Attack Bonus Saving Throws Special
Fort Ref Will
1st +0 +1 +2 +2 Soul Bond, Chaos Touched


2nd +1 +1 +2 +2 Uncanny Doge or Improved Unarmed Strike, Psychic Link


3rd +2 +2 +3 +3 Fast Movement or Power Attack, Empathic Link


4th +3 +3 +4 +4 Sneak attack 2d6 or Defensive Figter


5th +4 +4 +5 +5 Bonus Feat, Bonus Feat
6th +5 +5 +6 +6 Sneak attack 3d6(if sneak attack was chosen)
7th +6 +6 +7 +7 Trapsense or Rage


8th +7 +7 +8 +8 Sneak Attack 4d6(if sneak attack was chosen)


9th +7/1 +8 +9 +9 Iron Will or Doge


10th +7/2 +9 +10 +10 Body Link


11th +7/3 +10 +11 +11


12th +7/4 +11 +12 +12
13th +7/5 +12 +13 +13


14th +7/6 +13 +14 +14 Mesh of Wills


15th +7/7 +14 +15 +15


16th +7/7/1 +15 +15 +15 Bonus Fighter Feat, Bonus Monk Feat
17th +7/7/2 +15 +15 +15


18th +7/7/3 +15 +16 +16 Bonus Feat


19th +7/7/4 +16 +16 +16


20th +7/7/5 +16 +17 +17 Invade Body


Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features[edit]

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.


Chaos Touched (Ex): The Chaos Gemini gains DR +2/Alignment, this bonus goes up by 1 per level.

Soul Bond (Ex): The soul of the Chaos Gemini is intertwined with it's counterpart, decisions made with this counterpart do not affect alignment.

Uncanny Dodge (Ex):Starting at 2nd level(If so chosen), a Chaos Gemini can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a Chaos Gemini already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Improved Unarmed Strike (Ex):Starting at 2nd level(If so chosen), a Chaos Gemini gains Improved Unarmed Strike as a bonus feat. A Chaos Gemini’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Chaos Gemini may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Chaos Gemini striking unarmed. A Chaos Gemini may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a Chaos Gemini’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Chaos Gemini’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

Psychic Link (Su): You have a mental connection with someone.

Benefit: You and another character (who must also have this feat) are considered to always be in mental contact (such as a use of the psychic skill Mental Contact, page 191). If some outside force, such as Psychic Static, interferes you can make a Mental Contact or Wisdom check to overcome it. If your psychic link is broken, it is automatically reestablished as soon as possible.

Special: If both of you have ranks in the Mental Contact skill, you can deepen your psychic link, making it a rapport (page 192), at will as a full-round action.


<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.


<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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