Chair (5e Subclass)

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Chair[edit]

Warlock Subclass

A Tiefling explores a tavern on a floating island. Down the hallway she spotted an end end with a painting and a chair. She approached the chair. The chair looks so comfortable to sit in and it has been a long day after dealing with a group of cultist. The Tiefling sits down with a sigh of relief. Failed charisma saving throw. This is the most comfortable chair that she ever sit in. Failed charisma saving throw. It feels like the chair was made just for her. Failed charisma saving throw. All of the Tiefling's worries melt away. Failed charisma saving throw. Nothing matters. Just enjoying the comfortable chair. Failed charisma saving throw. The world fades away leaving the Tiefling in great peace. Failed charisma saving throw. She can see the light. Failed charisma saving throw. It is getting brighter. Passed charisma saving throw. Tiefling opens her eyes. The chair no longer had its god-like comfort. It is still a very comfortable chair but compared what it was a moment ago, it is painfully uncomfortable. The Tiefling stands up. She has a minor head ache from all the physic damage that nearly took her life. Tiefling looks around and unable to find the source of this pain. The Tiefling sighs and looks at the chair. She wishes that she can experience that god-like comfort but the once of the life event has passed.

Expanded Spell List

The Chair lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Chair Expanded Spells
Spell Level Spells
1st Command, Dissonant Whispers
2nd Calm Emotions, Tasha's Mind Whip
3rd Antagonize, Fast Friends
4th Dominate Beast, Phantasmal Killer
5th Geas, Synaptic Static
Master Chair Builder

At 1st level, you have the desire to share this god-comfort with everyone else. You gain proficiency in Carpenter's tools, Leatherworker's tools, Mason's tools, or Woodcarver's tools.

During a short or long rest, you can make chair as long you have enough materials and correct tools. All chairs that you create will always be extremely comfortable (good appearance is not guaranteed).

Comforts of the Simple Chair

At 1st level, you learn the ability to grant others the fraction of the god-like comforts that you experienced on that faithful day. You carve, paint, or create ruined on an object made for sitting. This process takes 10 minutes to complete. These ruins remain effective for one hour before it fades away.

The next creature to sit on the Simple Chair for a total of 1 minutes (uninterrupted), that creature makes a wisdom saving throw vs your spell dc or be charmed by the chair. While charmed this way, the creature believes that this is the most comfortable chair that they ever sit in. As such, it will take great effort to convince the charmed creature from leaving their chair. This effect ends on a target after 1 hour, if it takes any damage, or leaves the chair.

If a target succeeds on its saving throw, the target has no hint that the chair (or you indirectly) tried to charm it.

You can use this feature up to your charisma modifier per short or long rest.

Awaken Chair

At 6th level, you breath life into a chair to foretell its stories. As an action, you can animate one Large or smaller nonmagical item that is made to be sit on within 30 feet of you that isn’t being worn or carried. The animate item uses the Awaken Chair stat block, which uses your proficiency bonus (PB). The chair is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 hit points, or until you die. The chair speaks but has no memories of the time that it was not awakened.

In combat, the item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge.

Once you awaken a chair with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use this feature again. You can have only one chair animated by this feature at a time; if you use this action and already have a awaken chair from this feature, the first one immediately becomes inanimate.

Awaken Chair Stat
Large or smaller Construct
Armor Class: 12 + PB (natural armor)
Hit Points:10+5 times your warlock level
Speed: 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 4 (-3) 10 (+0) 7 (-2)
Damage Immunities: poison, psychic
Condition Immunities: charmed, exhaustion, poisoned, frightened
Senses: Darkvision 60 ft., passive Perception 19
Languages: understands and speaks the languages you speak
Challenge: PB
Immutable Form: The chair is immune to any spell or effect that would alter its form.
Alure of Comfort:Whenever a creature enters the same space as the chair, they have to make a charisma saving throw vs your spell DC. On a failure, they sit on this chair and become grappled. Creatures with immunity to charm is unaffected by this trait
Actions
Call of Comfort. Choose a creature with 10 ft. They make a wisdom saving throw vs your spell save dc. On a failure, they are entranced to move 10 ft closer to the chair and take 1d6 physic damage. Creatures immune to charm no not move but they still take full damage.
Creature of Comfort

At 10th level, is in the creature's nature to seek out comfort in thing: like chairs. You can cast sleep or catnap without spell slots as long as the target is on an object made for sitting. When you cast this spell this way, effected creature gains immunity to all damage except physic damage for the duration of the spell. Once you cast either spell, you cannot use feature again until you complete a short or long rest.

Additionally, whenever you deal damage to a charmed creature on an object made for sitting, you do not break the charm effect.

Glory of the Chair

At 14th level, you can spread your devotion to chairs to other mortals. When you are sitting on an object made to be sit on, you can use your bonus action to create an aura from your chair. This effect last for 1 minute, you are removed from the chair, or until you are incapacitated. For the duration, whenever any creature tries to attack you or the chair for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can’t attack you nor the chair on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.

Additionally, while this glory is in effect, the chair cannot be destroyed and produce "divine" light up to 5 ft away.

Once you activate this glory, you can’t do so again until you finish a short or long rest.

New Pact Boon[edit]

Pact of the Comfort
  • You are given a chair of unbelievable power (and comfort). As a bonus action, choose an unoccupied spot within 30 ft from you. Your Comfort Chair appears in that location. Comfort Chair is a medium sized object with 8 AC and 5 HP. When destroyed, a faint scream can be heard and the pieces of Comfort Chair disappears.
  • You can have only one Comfort Chair at a time. If you create a new chair, the old chair teleports to the new location with fully repaired. This teleport does not bring anything or anyone with it
  • When you cast a spell with a range of touch, your Comfort Chair can deliver the spell as if it had cast the spell. Your chair must be within 100 feet of you. If the spell requires an attack roll, you use your attack modifier for the roll.
  • When a creature enters the square of the Comfort Chair, you can force that creature to make a charisma saving vs your spell dc. On a failure, that creature is compelled to sit on Comfort Chair and become charmed by the chair. While charmed this way, creature believes that this is the most comfortable chair that ever sat on.
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