Cerulean Initiative (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 12:46, 8 July 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: What is an "incarnum feat"? What is "essentia"? If this is from a specific sourcebook, it needs referencing.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Cerulean Initiative [Incarnum][edit]

You channel incarnum to boost your reactions.
Prerequisite: Con 13
Benefit: Once per day, you can invest essentia into this feat. You gain an insight bonus on initiative checks equal to the amount of essentia invested. Once the amount of essentia is chosen, it cannot be altered and remains for 24 hours. You gain 1 point of essentia.

Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats

Home of user-generated,
homebrew pages!